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Thanks,The problem was I put in core data to my project. The solution is here. stackoverflow.com/questions/38446097/…
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Hi After static Analyzer there is just user defined. This is an Objective C project there is NO Swift. (see pic below)
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Hi Claude,I tried this but I am building an Objective C Project so there is ni Swift setting to change ?
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Also tried on different browsers and systems as well. Still not working. Cleared cache and history, STILL NOT WORKING. !!**!?***
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I also have the same problem for the last 5 days. Is Apple not fixing this ?
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I have the same problem. Is there an update on this ?"We still found that your app contains obfuscated code, selector mangling, or features meant to subvert the App Review process by changing this app's concept after approval to the App Store."
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Same problem. worked for me. Well done that man !
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Hi,I am getting the same thing on app I am upgrading from swift 1 and some Objective C ones. No Idea what this is.
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Well said. But in truth they are probably working on wonderfull new hardware thet we dont need. To be released next week even before the latest stuff is out.
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It could be worse, you may have a Sony TV with an Android OS that keeps crashing 😟Anyway wellcome to our club.
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Just ordered a AppleTV 4K but have a Sony KD-55XD8599 do I need to panic ?
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Hi SySware,I solved the problem. The graphics I used to make the TileMap blocks with, are an image set in the asset catalogue. I had defined them as Universal i.e128 x 128 / 256x256 / 384x384. This made the TileMap editing unstable. When I removed all but the 128x128. Did a clean, quit xcode and restarted I could edit the tileMaps again and change the animation. In the xcode example Demo Bots they only use the small image, I thought is was just them but maybe that is the only way it works.
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Same here. Project has SKTileMapNodes and simulator is unuasble at 1 FPS .I had a spectrum 128k which was faster. Apple STOP making new fancy hardware and fix the BUGS in the development software !!!!😠