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Hi, thanks for your answer.
However, since our SceneView is an ARCNView, we can't seem to access the SCNSceneRenderer methods.
We only have access to the "Prepare" method.
We tried implementing it to preload the scene and it assets.
It seems to be doing something because we get a significantly longer freeze at the start of the experience, however we still experience the same fps drops during the experience when our objects appear for the first time.