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Sure, you can use the update method in your SKScene (make sure to use delta time): https://developer.apple.com/documentation/spritekit/skscene/1519802-update
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I found a workaround for this bug.
Make sure not to add any node on your first SpriteKit scene, instead wait 0.5 sec before loading your nodes.
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yourSprite.texture = yourNewTexture
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The 1024x1024 App Store icon is inside your App (Assets -> AppIcon)
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Problem solved in Xcode 12 beta 5.
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Still crashing for me (on Simulator)
Fixed in Xcode 12 beta 3! :)
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Hi, authenticateHandler is missing in watchOS 7. I think it's a bug.
I opened a discussion here: https://developer.apple.com/forums/thread/653260
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Hi, I think you have to remove your build
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24h for me, still waiting :(
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Can it be related to "defaults write com.apple.CoreSimulator.IndigoFramebufferServices FramebufferRendererHint 0" command?Because I had problems with some simulators (black screen) from the first beta and now they magically work correctly.I think this command starts working after a computer reboot.Today I cannot reproduce any kind of these bugs, it's all working as expected...
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I take screenshots from Apple Watch Series 4 Simulator (Simulator.app's File menu).Yesterday they had round corners and transparency... today not.It's really strange...
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Yes, I mean launched from home screen...There is also a problem with screenshot upload. I'm unable to load them (Series 4) on App Store Connect 😟