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Hello, after I updated the project to the latest stable version of Unity and created a build for IOS. I tried to run the Xcode project on my iPad connected to the iMac, I noticed that the spritesheet I was using was no longer loaded, or the images from the spritesheet were not displayed in the UI. In the Unity engine everything works correctly, only when I test it in Xcode on the iPad it doesn't work anymore https://drive.google.com/file/d/1w6Bo9ZEkNEGg1hlTCjWJCRJsWV4E6eF1/view?usp=sharing
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by Science78.
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Dear Community, our app needs 30 sec. to start. We created a new build, and everything appears fine, but when we start a testflight the "loading time bug" comes again. What can we do to solve this problem? We hope for answer and an advice. Best regards Astrid
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by Science78.
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Hello community, our app has problems starting. I will describe in four steps what I mean exactly:) I install the app on my Ipad ) I start the app and the screen stays black for about two minutes before the intro plays. The user might now think that the app has crashed.) This problem is new and was not there before. A new build did not help either. I would appreciate any tips or answers. Kind regards Astrid
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by Science78.
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Hello, we have the problem that our app takes a long time to start since a few weeks. The screen stays black for two minutes and the user may have the impression that the app has crashed. We have already renewed the certificates and uploaded a new build, but unfortunately this did not help. The app has otherwise always worked flawlessly. Does anyone have any idea what this could be due to? I am looking forward to a reply. Astrid
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by Science78.
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