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I would want to get a Unity game up for free download on iOS but I'm not sure about the policy of copyright for the platform. The game is a fan imagination of Valve's cancelled game "Prospero" titled "Uno-Prospero". It's not gonna have any major resources from other games and I will credit the original artists for their unfinished title. I've just started developing it but I want to know if I can submit it for iOS at all. It's a free game with credits for the original creators.
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Is it possible to make an easy to mod game for iOS and how does it work? I'm working on a game/engine for iOS using Unity and would want people to put up their own things in it. Also. Can I use the File browser for this or is it illegal?
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Hello I'm here again. I am trying to learn sceneKit once again cause I'm gonna make an engine that I always wanted to do.First things first. I would want to ask how to put 2D sprites in a 3D environment and make the image change depending on the direction from the player. I could look this up myself but I'll say this first and then look up the documentations cause every bit of help is required.I am using Xcode with Swift. I'll say what version I have later cause it's required. Right?Meerjel01 (New username)
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Okay, I'm back and kicking the dirt.This question was supposed to be said awhile ago. Unfortunately I where busy with other things and lost interest for awhile. But I do understand that I must do this to get somewhere. I'm not good at focusing but I must try.I've figured out how to make keyboard actions. It was because I needed to import Carbon to my script. However I still need to learn somethings like making a cube move by holding space and make the controls a separate file.Some help would be moist. I have Xcode 9.4.1 and (As where this is) are using Scenekit. Some help?
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Hello I'm back and now I will try my best to be more understandable.I am gonna try to make a game engine from scratch. I will begin with the player controller.MovementMouse controlled CameraGravityShootingI'll begin slowly and will do little less than this right now like. Moving forward and backward and turning left and right with the arrow keys. What I'm using is Xcode V9.4.1 and I'll make the engine with Swift in sceneKit (Can't make a raycaster in spriteKit yet). The engine is for Mac computers to add.I hope I get help. I don't have that much else to do. Thanks for reading.
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Hello. I am a novice programmer and I need help from the better. Basically I've gotten back to Xcode with more focus and now I will ask people here for help.First question. How do I move an object with the arrow keys? I'll put this simple so I can (At-least) get an answer.Thanks.
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I'm gonna make a text-based game! I'll have to call it "Irosmia" and I'm gonna take http://www.roguebasin.com/index.php?title=How_to_Write_a_Roguelike_in_15_Steps as help and look around for scripting references.About what the game is? A different one that usual RogueLikes. The features are::Basic movement::The usual travel through "."s and movement. But also commanding "Units" like Drones, probes and Sentries that you get during progression.::No leveling::To make the game more different than any other text game. I'll remove leveling and let the player's skill and luck determine his/her survival in the game world.::Abilities::The player have something called "Isoma" that is a custom made power of mine. Which is used for puzzle solving and attacking. Increases by using it and abilities are selectable.::Modding and map making::I plan to make an entire world that modders can tell stories about in mods. The game has modding support to say. The making of a map is by 4 text documents.Layout and visualCollisionColourAnd EntitiesTake a guess what these do combined.::Has a Story:Self explained. This game would be nothing without it's story.Feelt like posting this because this is what I want and need help with getting it done. Thank you for reading.
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Hello! I am a new Xcode user and want to develop games using spriteKit and sceneKit AND in the end create my own raycaster games. My target of right now is Mac Computers cause I'm used by it.I will learn the swift language and see how far I'll get. My goal is as followed, create basic games and learn how Xcode works, Create a first-person-shooter maker in sceneKit and then go over to create raycaster games. I will try my best to make Mac popular again because of my favorite game "Marathon".<If this post is unwelcome here then move it to it's rightfull place. Thank you for reading.>
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