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Comment on VisionOS hands replacement inside an Immersive Space
Hi radicalapp! Thank you for your answer and proactivity, but this is the point i’m at. i am also able to attach entities to every handjoint, but here’s what I want to reach: I want to Connect each handjoint to a virtual hand mesh with skeleton structure and bones, to have a realistic stretch effect instead of simple meshes anchored to the handjoints. this is partiallly explained in the video i posted, but there are no further infos on that
2w