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SKLabelNode unfortunately gets blurry when an SKCameraNode is used and zooms in. A dirty solution is to render it with a large font size, convert it to an SKSpriteNode and then scale it down again: let scaleFactor = 5.0 let label = SKLabelNode(text: "Test") label.fontSize = 12.0 * scaleFactor let spriteText = SKSpriteNode(texture: view.texture(from: label)) spriteText.xScale = 1 / scaleFactor spriteText.yScale = 1 / scaleFactor addChild(spriteText) You can try various values for the scaleFactor and see if the result is to your liking. (Note that if you don't have access to your view you can use SKView().texture(from: label) in line 5).
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My case at Apple Developer Support has now been forwarded to Apples engineering team as I have the same problem with multiple apps and multiple Apple Developer Accounts. Now awaiting their further comments or solutions.
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In the meantime I have also tried submitting for external TestFlight testing. After approval, it still does not work. I am afraid to submit the app to the production App Store because I haven't been able to test any Game Center feature. My case at Apple Developer Support has now been forwarded to Apples engineering team as I have the same problem with multiple apps and multiple Apple Developer Accounts.
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I have created a new app AND ALSO a new app under another Apple Developer account and they both do not work. Will contact Apple Developer Support.
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Same here, I am trying to add GameKit to my MessagesExtension but it will return "The requested operation could not be completed because this application is not recognised by Game Center." I have added the Game Center capability and in App Store Connect I have added a Leaderboard, but still the same error.
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Same here, however SHIFT-refreshing the membership page did the trick for me. (After wasting an hour searching for an answer).
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Same here, 14 days to go but no renewal button. Submitted a support ticket. Then I found out that SHIFT-refreshing the membership page did the trick for me. All of a sudden the orange buttons to renew were there at the top of the page.
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Same here, I followed every tip I could find here and on other websites, but still the folder / files are not showing up visibly. Problem: ubiquitous container works, files can be read and written, but are not showing up in macOS Finder, nor in the Files app on iOS devices. macOS 11.5, iOS 14.7, Xcode 12.5.1 I have tried: everything stated here: https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/FileProvider.html everything stated here: https://developer.apple.com/library/archive/qa/qa1893/_index.html every variation of info.plist values for NSUbiquitousContainers (eg. both the container id and my bundle id) every variation of info.plist values for NSUbiquitousContainerIsDocumentScopePublic every variation of info.plist values for NSUbiquitousContainerName every variation of info.plist values for NSUbiquitousContainerSupportedFolderLevels creating new containers changing the apps' version and build numbers, including only increasing CFBundleShortVersionString. changing the apps' bundle identifier deleting and reinstalling the app reboots of used devices switching off/on iCloud drive for the user on all devices It is driving me crazy. Who can help?
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It seems to be fixed now. I guess Apple changed something in the backend for fetching app data / apple id data. Xcode no longer crashes in the organizer for me.
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Setting the launch screen also fixed it for me.
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The suggested workaround works, but the problem often returns and then the workaround has to done once more. For now, I work and build in Xcode 12.5, and then submit the build using Xcode 12.4.
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I have found a work around / fix: • download and install both Xcode 12.4 and 12.5 from the developer downloads page • launch 12.4, then in the Organizer window one-by-one select all of your apps in the drop down box while “Archives” is selected. • quit 12.4, launch 12.5, open the Organizer window and it should no longer crash now.
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Same assertion failure here in the logs.
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Update: when I delete my developer account in Preferences - Accounts, Xcode no longer crashes when opening the Organizer. This means however that automatic signing and uploading a build no longer works, but at least it's some info that may lead to the solution.