Post not yet marked as solved
Click to stop watching this thread.
You have stopped watching this post. Click to start watching again.
Post marked as unsolved with 2 replies, 0 views
Replied In
3D Procedural generation at runtime
Hi @heckj
Thank you for such a detailed explanation. It seems I will go with SceneKit and will hope apple will not kill it in a year or two. Building my app for iOS(IPad) and Mac
Plus SceneKit has a lot of helpful things like, camera controller, mesh flattening and so on…
Does it uses ECS as well or only RealityKit?
What you mean by SceneKit being quirky with Swift?
Btw here is what I am building https://www.thebrief.space