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Got things working by unchecking "Connect via Network" for all devices under Window > Devices & Simulators. Didn't need to remove all devices.
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Looks like this is a known issue. https://developer.apple.com/forums/thread/650724
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Seems to be working for me, did you make sure to also add the App Group to the WidgetKit Extension?
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Thanks for the answer to this 4k4. I was wondering if it is possible to place content at a specific position relative to an Image Anchor that isn't in view when the device sees the reference image? So you guide the user to the specific reference image, ARKit detects it and places an anchor but a node is placed outside of that initial view.My current thinking is that it'll have to be a combination of both world tracking with detection images?
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Was having the same issue while using High Sierra, used an old machine on Sierra and that worked without any issues.
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Replied In iStorekit IAP
Are you able to see the reason?We had some back and forth with Apple on these as iTunes Connect states you shouldn't have the duration in the title but ours were the same plan just different durations and they were rejected for having the same content.After a few calls I was told you are able to include the duration in the title. Description can be the same and the images should also differ. Once we updated those ours were approved. This area of iTunes Connect feels a little buggy still.
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I think your example might go against what is suggested in the documentation, even with it not interupting the users flow by being an alert etc.You can totally send people to rate via deep linking within Settings. In these cases Apple doesn't check whether the setting has been disabled.The timing for the dialog is a bit of a mystery, I would advise adding in some logic into your app to only trigger it (possibly) after a user has completed an action in order to avoid disturbing the user until its complete. In which case iOS will either show the dialog or not depending on their logic.
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Yup, I just grabbed Xcode 8.1 and submitted using that for the time being.
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I have a build going out shortly with that implemented. One downside to that is the user gets shown another password prompt, if they cancel then the rest of the subscription code isn't triggered.
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Been seeing the same issue with MCNearbyServiceAdvertiserDelegate. Tried a couple of other examples also but not had any luck.Edit: Just tried Beta 5 also and the same issue occurs.