I found out the issue. The input depth map image for GeometryModifier's Model Position Offset needs be the same dimensions as the input image.
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repo for this issue: https://github.com/ckse93/VisionOSGeometryModifier
once you have it run on the device, tap on
"no14 wave"
adding images used
solved.
swizzle's channel is by default, set to rrr, changing it to rgb fixed it
Yes, the environment I am entering is a usda file, in which I added Video Dock using Reality Composer Pro. and I used immersiveEnvironmentPicker modifier on my AVPlayerView, a simple wrapper for AVPlayerViewController.
alternatively, is there any way I can enable video reflection / diffusion on VideoMaterial?
Boosting this, but have you found a way to achieve this?
thank you, i just submitted a feedback regarding this issue