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how is this secure? i have to switch icloud off and on for testing icloud in apps, and everytime i do this, it vacuums up all my photos and puts them on the cloud.
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is it possible for other iOS apps to hold onto microphone access when those apps are in the background? we see some cases where our app cannot get mic access (e.g. we can record video but we get no sound) and we think it might be another app such as Telegram "holding onto" the mic, because when we quit all other apps, our app works ok. this seems like an odd failure mode. any hints how to fix it?
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aside from the beta-test type of promo codes, is there any way to have "reduced price" promo codes that are used via the Redeem feature in the app store, for either full apps or in-app purchases (possibly subscriptions)?
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previously (last year) I was able to generate provision profiles that matched to the *.maccatalyst.*com.* bundle id pattern. now when i try to generate a new mac provision profile because my prior profile expired, this site generates the profile for the iPad version of the bundle id pattern. e.g. without the .maccatalyst. portion of the bundle id. this is not usable for code signing of the mac app since the bundle id does not match. what is going on with this?
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trying to fix the seemingly common missing .dSYM file problem.
problem started occurring in xcode11 or so maybe? i have DWARF with dSYM File set in build settings but am not getting a .dSYM file in the archive package to upload to app store connect. any ideas?
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as in the above note, shorter videos, say, less than 1 hour playing time seem to export ok. this is just a time clip operation we are doing not a composition.
but when we put videos longer than an hour and try to clip them to an hour, the export fails part way thru
we can see the .progress property proceeding
then we get the mysterious unknown error code:
An unknown error occurred (-12551)
as noted below in our console output
apple any hints besides unknown? surely your code knows why it failed. why not tell us?!
the "code = " listed below is the .status which shows as 4
waiting for trimmed movie file save 1 progress = 0.692948
2021-03-08 14:55:52.702278-0500 KargoCamera[1598:154227] Export failed: The operation could not be completed code = 4
2021-03-08 14:55:52.702412-0500 KargoCamera[1598:154227] Export recovidea: (null)
2021-03-08 14:55:52.702507-0500 KargoCamera[1598:154227] Export reason: An unknown error occurred (-12551)
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does anyone know if the mac app store ranking system has changed recently for mac apps? my mac apps have dropped like a proverbial rock in the ranking system near the end of last week. has any one done any experiments to see if mac app store rankings are higher if you recompile your apps for M1 apple silicon systems?
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we used to use code such as this to make sure the keyboard comes up in a desired orientation
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
however, apple has no-op'd setStatusBarOrientation:
it still can be called, but it gives a warning that it no longer does anything as of iOS13
does anyone know the recommended replacement path for this feature?
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any one else notice that the simulator pinch zoom is partly broken in xcode 12.1? It works for a while then fails, and you have to restart the simulator.
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this doc from apple says that dual cam (simultaneous) capture is available on newer iphones but the doc is pre iphone12 era. does any one know if any or all of the iphone12 series of phones also allow this?
https://developer.apple.com/videos/play/wwdc2019/249/
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So we are messing w/ the new WKWebView, and remote caching of images (e.g. let's say loaded from an Amazon S3 bucket)seems to be very weak. It seems like less than 5% of image data pulls are cached. So they are continually being downloadedfrom the network, causing huge network traffic as we run our app. Nomatter what settings we use to try to increase the cache size, results seem the same.You can see this if you go into Safari Developer mode and monitor network traffic. The "Cached" column is mosty NO.I put a link to a snapshot from the network http traffic analyzer in safari devhttp://diffent.com/cacheStatusWK.jpgyou see most of the files are about the same size but few are cached...and this is a pagethat had at least some items cachedthis is after running the app for a whilewe tried setting NSURLCache, but it seems to have no effect in WKWebVIew, nomatter how large we make itNSURLCache* sharedCache = [[NSURLCache alloc] initWithMemoryCapacity:cacheSizeMemory diskCapacity:cacheSizeDisk diskPath:@"nsurlcache"];[NSURLCache setSharedURLCache:sharedCache];clues to fix? wait for ios10?
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getting tons of error messages like this using OpenDiff / Xcode when trying to diff Swift files2019-05-21 19:12:19.242 FileMerge[16901:237988] Couldn't load language spec for '<DVTSourceCodeLanguage:0x7fc3482ddf30:'Xcode.SourceCodeLanguage.Swift'>'xcode 10.1any solution?
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get infinite spinner when going there
note to apple: somebody should look into this.
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hi, i just tried to submit a mac catalyst app to the app store
and it gave this msg:
Unable to Submit for Review
The items below are required to start the review process:
A 1024 x 1024 pixel app icon for your app must be added to the asset catalog in Xcode.
However, my asset catalog has that icon. App is not a new app, it has been submitted before.
Any ideas what is causing this?
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hi all, running into a strange problem changing contents of a material in SceneKit
we are putting a placeholder image into a material content then changing it later when we get the real image from the net
it works most of the time but fails randomly (the image seems to be changed in the material when i log out the description, but the display does not reflect this change)
do i need to do this on some particular thread (i tried main thread, still fails randomly). is there some sort of refresh i have to call in scene kit if a material contents image changes?
anyone else see this (or not see it, as the case may be)
by random like 1 in 5 times maybe? so often enough to be a noticable bug.
SCNMaterial* material;
@weakify(material)
materialweak.diffuse.contents = placeholderimage; // UIImage
// later, after image loads from internet:
materialweak.diffuse.contents = image; // some UIImage
// above line mostly works, but fails randomly (e.g. change not seen on screen).