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Issue Integrating C++ SDK
Hello Apple Team, I'm trying to import the Audodesk FBX SDK to my Objective-C iOS Project. The SDK is written in C++, but has support for iOS and the iOS simulator architectures. I've added the path to the include folder in the Header Search Path I've also added the paths to libfbxsdk.a in the Library Search Paths Finally, I've added the libfbxsdk.a file to the Link Binary with Libraries. However, when I build the project, I get the following error: building for 'iOS', but linking in object file (/Users/Lond/Documents/v2/Autodesk/iOS/2020.3.7/lib/ios/debug/libfbxsdk.a[28](fbxalloc.cxx.o)) built for 'macOS' In the terminal, if I type the command: 
lipo -info libfbxsdk.a I get the message Non-fat file: libfbxsdk.a is architecture: arm64 confirming that I'm using the library for the correct architecture.   Do I need to add any other confifuration option? (Like the other linker flag or something else) I'm quite new to C++, and integrating a C++ SDK into iOS is not easy.   I'm using Mac Os Sonoma 14.6.1 Tested on Xcode 15.4 and 16.2 Target Device: iPhone 13 Pro (iOS 17.6.1) iOS FBX SDK version: 2020.3.7 Link to the SDK if needed: https://aps.autodesk.com/developer/overview/fbx-sdk   Any help would be greatly appreciated Thank you
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Jan ’25
ARKit: Prevent Asset Clipping
Hello Apple Team, I am working on a RealityKit project for iOS, where I need to place a 3D asset far away from the camera (approximately 15 to 30 meters). When enabling people occlusion, the 3D asset gets clipped when moved far away. Is it possible to enable people occlusion for assets at close range (less than 10 meters) while disabling it for assets farther away to prevent clipping? I understand that it is possible to switch configurations at runtime. However, I would like to place assets both close to and far from the camera simultaneously. Thank you for your help! Kind regards
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Jan ’25
How to convert FBX to USDZ in-app
Hi everyone, I'm looking for a way to convert an FBX file to USDZ directly within my iOS app. I'm aware of Reality Converter and the Python USDZ converter tool, but I haven't been able to find any documentation on how to do this directly within the app (assuming the user can upload their own file). Any guidance on how to achieve this would be greatly appreciated. I've heard about Model I/O and SceneKit, but I haven't found much information on using them for this purpose either. Thanks!
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Aug ’24