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Wondering if it possible to post HID Gamepad events to the system similar to keyboard and mouse NSEvent or CGEvent. I am able to monitor gamepad events and get the usage value via IOHIDElementGetUsage (48 and 49 for the axis) and the value via IOHIDValueGetIntegerValue. I would like to generate these same events from code to simulate them without any actual controller attached to the system.
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This is the only thing I found re: low-level networking on WatchOS: developer.apple.com/forums/thread/127232 Is this still the case? Both NWListener and NWConnection are working in Simulator but not on physical device. Is this expected? The below class works in the simulator but on physical device creating and starting the listener doesn't return anything in the stateUpdateHandler class Connect: ObservableObject {     static let sharedInstance = Connect()     private var talking: NWConnection?     private var listening: NWListener?     @Published var incomingUDPMessage: String = ""     func listenUDP(port: NWEndpoint.Port) {         print("IP Address:")         print(getIpAddress())         do {             self.listening = try NWListener(using: .tcp, on: port)             print("listening params")             print(self.listening?.service)             self.listening?.stateUpdateHandler = {(newState) in                 switch newState {                 case .ready:                 print("ready to listen")                 default:                 break                 }             }             self.listening?.newConnectionHandler = {(newConnection) in                 newConnection.stateUpdateHandler = {newState in                     switch newState {                     case .ready:                     print("new connection")                     self.receive(on: newConnection)                     default:                     break                     }                 }                 newConnection.start(queue: DispatchQueue(label: "new client"))                 }             } catch {         print("unable to create listener")         }         self.listening?.start(queue: .main)     }// END OF FUNC - LISTEN TO UDP     func receive(on connection: NWConnection) {         connection.receiveMessage { (data, context, isComplete, error) in             if let error = error {   print(error)                 return             }             if let data = data, !data.isEmpty {                 let incomingString = String(decoding: data, as: UTF8.self)                     print("Incoming String")       print(incomingString)                     self.listening?.cancel()             }         }     }// END OF FUNC - RECEIVE }// END OF CLASS - CONNECT
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