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looks like they just updated their status page to say its having issues: https://developer.apple.com/system-status/
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yeah as did mine, i think there is an issue right now with testflight.
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this looks fixed in b3, where setting progress to 0, will mean progress is 0 (empty progress bar)
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I'm seeing the same thing, i would submit a feedback, seems like a bug to me. I havent tried, but does xcode 13 to ios 15 do the same thing or does it look empty (aka 0 progress)
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its possible what your seeing is the extra "by default" padding added to the section header. in your viewdidload add     if (@available(iOS 15.0, *)) {        [self.tableViewName setSectionHeaderTopPadding:0.0f];      } and see if that gap goes away
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this issue has been posted recently along with a few others in the forums for BETA 2 that i think are all related, you submitted a feedback which is great! I Believe they are away of the "transition" issue to viewcontrollers and back to previous viewcontrollers about the navbar, lets hope B3 fixes it. https://developer.apple.com/forums/thread/683590 https://developer.apple.com/forums/thread/684401
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FWIW, this issue is described in this thread : https://developer.apple.com/forums/thread/683590 They seem to be aware of it, but i would submit a Feedback also, the more that report it (with good details, screenshots, sample projects) the quicker it will usually be brought to attention. Thanks!
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i think what you might be seeing (which i also have seen) is that for ios 15 for the Plain table view style they add a Section header padding by default, I wish it was a checkbox or something so we dont have to have it (especially by default) since alot of us are using custom section headers, BUT they did add a function to manually set it in your viewDidLoad      if (@available(iOS 15.0, *)) {        [self.tableView setSectionHeaderTopPadding:0.0f];      } this should remove the padding or that "gap" you are seeing.
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ive submitted a feedback, it might be good to also submit one, maybe we can get a fix in xcode 12.3.1, i installed the iOS 14.2 simulators and they look just fine.
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oh yeah a error is more serious, but yeah i just get a warning, kinda odd, seems like a xcode / sdk issue for sure. my FB: FB8114253
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i get a simliar build warning for my watch os app, Building for watchOS Simulator, but linking in object file (/Applications/Xcode-beta.app/Contents/Developer/Platforms/WatchSimulator.platform/Developer/SDKs/WatchSimulator7.0.sdk/usr/lib/libWKExtensionMainLegacy.a(WKExtensionMainLegacy.o)) built for watchOS sounds like its a xcode / sdk warning, i would create a FB for it, i created one for watchos
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this is from apple engineer, Great, What family (size) widget are you using? > I tried all 3 sizes (small, medium, large) Note that Link will only work in systemMedium and systemLarge, for deep linking from a systemSmall widget, you'll need to use widgetURL: https://developer.apple.com/documentation/swiftui/view/widgeturl(_:) Does your app already support deep links? > Yes. I can trigger the deep link from terminal (xcrun simctl ---) Are you using a SwiftUI App, or a UIApplicationDelegate? > For the main app, we are using UIApplicationDelegate. When your widget gets tapped your app should be passed the URL, if you support scenes your scene delegate should get a scene(:openURLContexts:) call, otherwise your application delegate should get a application(:open:options:) call. Here - https://developer.apple.com/forums/thread/652578
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this is helpful to me also ! i was wondering which app delegate (if it was at all gets called) see my post, i believe this answers it too! Thank you @frameworks Engineer :D https://developer.apple.com/forums/thread/651786