Wwdc20-10041 mentions that SceneKit can be now be imported into SwiftUI.
Before, the way to do that was using UIViewRepresentable, so we can display a scene of ship for ex.
What would be the new way to show the ship on a SwiftUI view?
Amazing session! : )
Besides style transfer, is there a way to also train image to image (for ex pix2pix) GAN models?
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I am trying to build the App example on wwdc20-10037, but get only a "untitled" screen, followed by this error:
2020-06-25 12:26:28.639346+0200 ShapeEdit[2093:54298] [Type Declaration Issues] Type "com.example.ShapeEdit.shapes" was expected to be declared and exported in the Info.plist of ShapeEdit.app, but it was not found.
How can I properly build it?
Edit Shape Code - https://developer.apple.com/forums/content/attachment/759f7b02-e8a7-495b-a4b5-ea41cde9b948
How can I ask questions about Scenekit? Looks like there are no labs?
Should I apply for a Metal or realityKit lab and ask SceneKit questions?
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Is it also possible to build Paired image to image translation (like pix2pix) with CreateML?
Paired = ex B&W to color
Unpaired = ex style transfer
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Hello guys,How can I build a Core ML that ranks a list with the images that are most similar to an inputed image?Clarifai.ai has this feature, but I wanted to do it in CoreMLthanks!
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I am trying to load a SCN or OBJ asset that has gemotry and textures into following Apple example code:https://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracingI didnt find anywehere that I could link SCN files into Scene. How can I do that?
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How can I set Scenekit to use a custom rendering?Ex, I would like to use Metal Ray Tracing code bellow, as a custom Scenekit rendering modehttps://developer.apple.com/documentation/metalperformanceshaders/metal_for_accelerating_ray_tracingAny input on where I can start is higly appreciated! : )best
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About this demo session:https://developer.apple.com/videos/play/wwdc2019/240/Is says that:"see how to incorporate device-specific features and how to make changes in SwiftUI by following along with a starter project, available for download."But there is no project to download:The Landmark SwiftUI bellow is iOS onlyhttps://developer.apple.com/tutorials/swiftui/interfacing-with-uikitWhere can I download Landmark MacOS?Thanks
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Im using Xcode 11 and CreateML 1.Only see image and sound...Where are other templates?
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Is it possible to "open" an existing .mlmodel file in CreateML, and then train with my own dataset?Ex:1- Download one of this MLmodel:https://developer.apple.com/machine-learning/models/#image2- Import in CreateML3- Import my datasets and train4- Export updated MLmodelI've watched all ML WWDC videos so far but havent found this answearCheers!
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Goal: Bake Vector Displacement in Zbrush Render in Scenekit/MetalProcess:Im using this Zbrush diagnostic file, to know proper settings for baking: http://docs.pixologic.com/user-guide/3d-modeling/exporting-your-model/vector-displacement-maps/Result:When rendered in Scenekit, I found no “perfect sphere” and you can see on images attached.Does anyone know correct settings for VDM in Scenekit?
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How can I take a macro photo (using attached third party macro lenses), and get a macro image AND macro depth map?Ex:With iPhone X, I can take a photo and get :- Photo - Height mapif I attach macro lens I will get:- Macro photo- Height map (NOT macro)Would it work if I attach the same macro lens to BOTH depth sensor AND camera?thanks!
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Anyone here Using CoreML for 3D physics simulation?If yes, would love to connect and exchange ideas!best
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Hey everyone,Is is just me, or you guys also find hard to get help and tips on SceneKit? I believe less than 10% of questions here actually get answered!How about if we create a slack (or other tool) community to exchange knowledge and maybe code?If you are up for it, please comment here and mention what platform you would prefer! cheers