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iOS 15.6 beta: https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-15_6-release-notes Known Issues Xcode 13.4 is unable to prepare iOS 15.6 beta devices for development. (93452791) Workaround: Use Xcode 13.3.1.
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Did you find a solution?
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Resolved in: https://developer.apple.com/forums/thread/664874 I added "INStartAudioCallIntent" and "INSearchCallHistoryIntent" to the info.plist.
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I added "INStartAudioCallIntent" and "INSearchCallHistoryIntent" to the info.plist. My communication app appears on the CarPlay screen of the real device and the Simulator. I think that our problem was solved. In CarPlay documentation: VoIP calling must be handled using CallKit and SiriKit. Your app must support starting an audio call, and searching the user’s call history. Thanks for the tip, I'm going to try it.
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I tried it according to your instructions. If I add these INSearchForMessagesIntent and INSendMessageIntent values to the plist, the application will appear on the real device. I don't want my app to support Siri text messaging.
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Not work for me. What you implemented for siri? I implement only INStartCallIntent. CarPlaySceneDelegate implement CPTabBarTemplate with contacts and recents tabs. Can you share your project with me, please? I reported a bug to "Feedback Assistant".
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I wrote to Apple. (TSIs) Apple sent me a recommendation that I sent to you. Try this: • Regenerate your App ID and provisioning profiles. • Clean Xcode, manually import your provisioning profiles and manually sign your app. • Try a bundle ID that doesn't include the word CarPlay (this is last thing to try and would clearly be a bug in Xcode). It didn't solve my problem. Apple also proposes to base the ticket on: https://developer.apple.com/bug-reporting Did you try to report a bug? Do you have a bug number?
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Try this: • Regenerate your App ID and provisioning profiles. • Clean Xcode, manually import your provisioning profiles and manually sign your app.  • Try a bundle ID that doesn't include the word CarPlay (this is last thing to try and would clearly be a bug in Xcode).
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Is there a way to configure (in project) how and when crash logs are beeing generated on the device?Maybe i messed with some settings and now it is ‚broken‘?