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Hey guys and gals, we're developing an AR App (Unity 3D, AR Kit) for a business trade show. We have a 2x2m low poly world physically build on a table, surrounded by three iPad Pro 2021. The table is scanned as an object tracking reference. Now we project the same model in AR on it and display additional information. Now to the problem: We installed the table on the trade show and the 3D model has an offset on the horizontal position axis. And it's not only affecting a single iPad Pro 2021, but all three of them. Additional information: We only had the table-top scanned as reference without the stand, the stand was sent directly to the trade show. To begin with, we only used a 25x25cm reference piece from an early example of the table as scanned reference. My colleague thinks it could be that both trackers, 2x2m and 25x25cm, are both still active and counter each other, resulting in the offset. When we used the 25x25cm example only, we had the problem that the whole thing rotated sometime 90° degrees to stand vertically in front of us. Does anybody have experience using object tracking and tackling offsets in position and rotation? Images 25x25cm reference how we scanned it the final form Please let us know if you can think of a probable solution and if you would like us to provide additional specific information.
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