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Currently runnning XCode 11 Beta 7, and trying to test out iCloud based functionality with an Apple Watch paired to an iPhone.However, when I open the watch settings app on the paired phone, it immediately displayed the screen saying that the "Apple Watch Is Syncing" and to come back later. But this never finishes.I have tried deleting simulators and re-pairing the Apple Watch but nothing seems to change this behaviour - even though the Watch is working and apparently paired, I cannot access the settings app.Is this expected behaviour? Have I done something wrong?
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After a day or so of using Xcode 11, all of my projects have gotten into a state where they are just stuck on "Indexing" infinitely. It doesn't appear to be project specific as even making a new project has the same effect.Obviously a beta, but does anybody have any workarounds? I've tried all the usual tricks to delete DerivedData and caches, reboots, etc. and nothing seems to have worked.
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I followed the instructions here to configure a Widget with dynamic configuration:
https://developer.apple.com/documentation/widgetkit/making-a-configurable-widget
The list of items is populated correctly, but when I select an item, and dismiss the selection screen, the selection screen does go away, but the screen stays on the blurred background and the widget does not flip back around.
Has anybody seen this before? There doesn't seem to be any error occurring and there's no code being executed in either the intent handler or widget extension.
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When using the Modal dialog on Apple Watch with SwiftUI, the "Cancel" button in the top right is half cut off (appears to be outside the safe area).Have I done something wrong or is this just a beta quirk?
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I am generating an MSMessage with an MSMessageTemplateLayout that has assigned the mediaFileURL to a video file. This successfully sends the video in the template layout, but unfortunately the video itself just keeps playing on and endless loop. Even after you close the video it continues (muted), until you actually go back to the playing video and explcitly pause it.This seems like a defect to me, as I can't imagine why anybody would want this behaviour by default. If it isn't, am I missing some way to control this looping behaviour?
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I’ve downloaded the sample Core NFC application to try out scanning of a few NFC tag enabled items I own and so far no luck. I’ve tried probably 8 different cards and passes that I all know to have NFC chips and none of them result in a successful scan. Am I just unlucky to only have NFC chips that aren’t supported by Core NFC, or is it not functioning in beta 4?