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I'm facing the exact same issue. Tons of messages like yours. Initial sync of a dataset containing ~10.000 records (and ~100MB on disk) takes 15 minutes while the CPU hits over 100%. Honostly, it makes me reconsidering the choice to use CloudKit as the cloud-backed datastore. I talked with several engineers from Apple, both during WWDC as well as DTS, but didn't got anything useful. Hoping this thread is going to be a push in the right direction.
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I've just managed to make my app work correctly again using the following code. It uses deprecated functions (as of 10.9) so I don't expect those functions to disappear soon. Not ideal, but at least it does not result in a weird user experience. (OSStatus)makeApplicationFront:(NSRunningApplication*)application {     if(!application || application.processIdentifier == -1) {         return procNotFound; // Previous front most application is nil or does not have a process identifier.     }     ProcessSerialNumber process;     OSStatus error = GetProcessForPID(application.processIdentifier, &process); // Deprecated, but replacement (NSRunningApplication:activateWithOptions:] does not work properly on Big Sur.     if(error) {         return error; // Process could not be obtained. Evaluate error (e.g. using osstatus.com) to understand why.     }     return SetFrontProcessWithOptions(&process, kSetFrontProcessFrontWindowOnly); // Deprecated, but replacement (NSRunningApplication:activateWithOptions:] does not work properly on Big Sur. } Hope it also helps you.
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Unfortunately my experience hasn't been that great with reporting feedback. I have another pending issue that clearly is a bug, also confirmed by others, that still hasn't been resolved. It would be better to find a workaround but I'm also failing in finding one...
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Same here: URL error 35: OpenSSL SSLconnect: SSLERROR_SYSCALL in connection to buy.itunes.apple.com:443
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Weirdly enough, after a day, I started receiving content. All good now.
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Decided to simply implement it and submit it to the App Store. They have accepted it without asking questions so apparently it is allowed. Important to mention is that I have not included the payment mechanism in the app. It asks for a license code that will be validated using my own service. This service also handles the payment via a web page.Hope it helps others.