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Thanks for the quick reply. It appears there are other issues at play here in my system. The above code runs on the tvOS simulator but has a black background still. iOS and macOS both spit strange errors (of which I'm researching at the moment): '-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5252: failed assertion `Draw Errors Validation Fragment Function(FastSingle_FragFunc): missing sampler binding at index 0 for u_texture_sampler[0].' For simplicity sake I made a GitHub repo here: https://github.com/nparcher24/test-transparency.git Does anyone else see something missing here? Is it my machine having this issue?
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Also, for clarification, this works but contains a black background. The desired output would have a transparent background :)