Post not yet marked as solved
Hi!
Simple scene with two planes - one plane with size 1x1, other with 0.5x0.5 in Xcode 12.5.1.
When I export scene to usdz(usd) in Finder preview I get two planes with size 1x1.
This is bug?
Hi!
When run below code in iOS blank Playground
import UIKit
let contextBig = CGContext(
data: nil,
width: 560,
height: 560,
bitsPerComponent: 8,
bytesPerRow: 2240,
space: CGColorSpace(name: CGColorSpace.sRGB)!,
bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)
print (contextBig as Any)
Result in console:
Optional(CGContext 0x600003cc0540 (kCGContextTypeBitmap)
CGColorSpace 0x600002ddc300 (kCGColorSpaceICCBased; kCGColorSpaceModelRGB; sRGB IEC61966-2.1)
width = 560, height = 560, bpc = 8, bpp = 32, row bytes = 2240
kCGImageAlphaPremultipliedFirst | 0 (default byte order) | kCGImagePixelFormatPacked (default) )
But when change width and height to 561, result in console:
nil
Is there for playground some memory limits or etc?
Xcode - Version 12.3 (12C33)
Post not yet marked as solved
Hi!My apple id is using in 4( 3 company, 1 my personal) teams. In iTunesConnect on iOS i can see all teams, but in dev center in top right dropdown menu i see only my personal team, and therefore i cannot create new app in company team.How i can fix this?