Posts

Post not yet marked as solved
1 Replies
1.8k Views
This a repost from https://stackoverflow.com/questions/68872891/xcode-13-beta-xcrun-error-failed-to-locate-instruments Please note, I'm looking for /Applications/Xcode.app/Contents/Developer/usr/bin/instruments util (lower-case), not the Instruments app which can be found in Xcode.app/Contents/Applications. I have both Xcode12 and Xcode13-beta-5 on my computer. When run xcrun instruments -w <device id>, Xcode13 says xcrun: error: Failed to locate 'instruments'. Locating the "instruments" in Xcode12: olia@Olhas-MacBook-Pro % ls /Applications/Xcode.app/Contents/Developer/usr/bin/*instruments* # output ✅ /Applications/Xcode.app/Contents/Developer/usr/bin/instruments Locating the "instruments" in Xcode13: olia@Olhas-MacBook-Pro % ls /Applications/Xcode-beta.app/Contents/Developer/usr/bin/*instruments* # output ❌ zsh: no matches found: /Applications/Xcode-beta.app/Contents/Developer/usr/bin/*instruments* Here, Xcode-beta.app is Xcode13, and Xcode.app is Xcode12.
Posted
by olia.
Last updated
.
Post not yet marked as solved
0 Replies
1k Views
Hi all!I have a problem with CIContext as well as CGContext internal caching.The problem is formulated on StackOverflow: https://stackoverflow.com/questions/53225002/is-there-a-way-to-read-data-from-cgimage-without-internal-cachingI don't know if it matters, but my app is iOS Photo Extension.What I'd like to ask here: do you know some "rules" when functions like CGContextDrawImage/CGDataProviderCopyData start to do internal caching? I mean, why in some cases they do it and in some cases not?Why do they do it? How can I prevent/clear it?I'd be glad for any suggestions.P.S. If linking to StackOverflow isn't enough, I'll post the problem description here.
Posted
by olia.
Last updated
.