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So this is Odd.
I start a new application, and simply try to run it on my iPad mini and it shows a black screen.
However, once I stop the application, I can then run it correctly on my iPad by pressing the icon.
It also runs fine on the simulator.
But to recap, the Hello World application just shows a black screen when it is actively running on my device.
Any ideas?
Well it finally happened to me. I have been waiting for it. I got for rejected for spam, on a new Sudoku App. I have a Calcudoku App. A Nurikabe App. A Kakurasu App. All with the exact same interface.And I uploaded a Sudoku App, and got tagged for similar design Spam.There is ZERO way to combine the apps, unless I want to spend a few years.I can understand how the reviewer rejected it.But the 'spam design' is actually a GOOD thing. Having a similar design for completely different puzzle games add a familarity to the user. SO he / she only has to learn a new game and not a new interface.Obviously these reviewers are not programmers, and they just follow a checklist. Ironically, this is one of my best coded apps. I computer generated Sudoku Puzzles, not an easy thing to do. (They have TED talks on it)There is nothing I can do but appeal. There is no way to fix this. It is really quite depressing. I hope some of these these App reviewers are programmers, and my appeal is accepted.
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I am working on a sudoku game, and simply want to outline the boxes with a top layer.The only job of this top layer is to create visible black lines. I don't want it to be touchable at all... Is there anyway to create a fallthrough layer? A full screen node with the highest zPosition, but has no touch. If I attempt to do this, all I get is a top layer that captures all touches and makes the game unplayable. I remember seeing a thread on this years ago. Has Apple fixed it?Thanks for any help!ANDY
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I keep getting tagged for Meta Data Infractions (which are no big deal they can be immediately fixed without a new upload. And essentially mean the app has been approved)But it is really killing my downloads.For example I have a game Kakurasu that has a lot of play time, but it literally is completely unsearchable on the App Store.App Review killed every keyword people would search. Sudoku, Ken Ken, Scrabble, Boggle, etc. And also stopped me from loading the title with any words but Kakurasu.The only way to find this app is to literally search for the word 'Kakurasu' (which we all now is a keyword millions possibly tens of millions of people search for)Does anyone have any suggestions? I don't understand why I cant have related games or related puzzles as keywords? Is there a steadfast rule regarding this?
Currently, I am using an 'un-upgradable iMac'.I really do not want to upgrade.Does anyone know when Xcode will make Mojave mandatory?Changing to Mojave will force me to upgrade my free Photoshop CS6 and a whole host of other problems I don't want to deal with.It may not even be worth the expense.
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Is there anyway to freeze text in Xcode?By that I mean, make it so it cant be deleted or moved or touched without a prompt.I understand about GitHub, and backing up etc.Why do I want to do this? I make a lot of puzzle games, and when I am rapidly inputting the puzzle data I inevitably rewrite over previous puzzles. It would be very helpful if I could just somehow highlight the existing puzzles and 'freeze' the text making me unable to touch it.
I sold the code years ago, and transferred the app. On a whim I found it again.It is still running 100% perfectly with no updates from the initial build.(It literally cant be updated now, unless you are going to rewrite it from scratch) I am just curious how this app can still be running perfectly after so much time.It has ancient code with a completely out of date unusable IAP setup, yet it all still works on iOS 12 and the newest iPhones / iPads.
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What about highlighting the build if it goes over the cellular data download limit?Instead of having to click the build....I recently made a silly mistake. I uploaded an app build with images that were unnecessary large, and my app size went over the 150MB.I didn't even realize it until after the app was approved.My mistake obviously.But if the build had a warning or I was met with some type of obvious warning I would have fixed it before submitting.
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Even after 5 years of creating and submitting apps, I still do not understand the appeal vs Resubmission process.I recently had an app rejected for 4.2 (Minimum Design Functionality) which frankly I can't believe.I have never had an app rejected for that, ever.So rather than appeal. I added more 'stuff' and facts. It was an educational game.So is the proper channel to resubmit the app with the new information?Or to file an appeal with App review?
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Is it possible to upload an app to the appstore with the most current version of Xcode?The reason I am asking.I currently have a mid-2011 iMac that cannot be upgraded to Mojave.Very soon I am going to be unable to download the newest version of Xcode (currently 10.1 works with High Sierra)I do not want to upgradeto a new iMac Upgrading the iMac will force me to go to a subscription based model for Photoshop (I currently have CS6) and cause a lot of unecessary havoc that I dont feel like dealing with.I only use my iMac for development.Will I still be able to create apps for the store without the newest version of Xcode? And if so, will these apps still work on the newest model of the iPhone and iPad?I have created lots of apps, but have never uploaded an app without having the most up to date software at the time.Thanks! ANDY
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let sequence = 1 ..< 27
let shuffledSequence = sequence.shuffled()
print (shuffledSequence)Wow now it is so easy! Two lines of code. No more shuffling arrays, or writing C scripts.For me, Non-repeating random numbers are the basis of all my games.From chess puzzles to map making. Finally, an easy solution.Thannks for the update.
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Is this legit?The app is free.I never use promotion codes.5000 downloads in one day is the most I have ever gotten from any of my apps ever.I don't see any increase in ads being shown (nor not being shown) or the app being played even though I have 5,000+ downloads.
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Will anything need to be resized or do the new iPhones announced today have the same display sizes as previous models?
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When the iOS 12 Beta is released as final, and the accompanying xCode will I need to upgrade my computer?Or to rephrase does the Beta Xcode need Mojave to operate?Will I be able to upload apps with my current configuration?