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Still the same issue with XCode 12.5, why is this marked as solved??
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This has been acknowledged as a known issue by the Media Team in July 2020, more than 9 months ago (see link below)! No idea why this is still not fixed. Just because its only happening on the simulator doesn't mean this is not a serious issue. I don't have devices lying around with all previous iOS versions. Apple please take this seriously! https://developer.apple.com/forums/thread/652852
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I don't know why the above is marked as a solution. Just because the media team is aware of it doesn't mean the problem is solved. This issue still exists 9 months later!
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I don't know why the above is marked as a solution. Just because the media team is aware of it doesn't mean the problem is solved. This issue still exists 9 months later!
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Glad to get confirmation this is a know issue. Have been seeing this issue since Big Sur came out. Any fixes for this yet? I don't have devices lying around to test with older iOS versions, not mention Apple doesn't allow downgrades! I cannot believe the Media Team has not been able to solve this for more than 9 months after acknowledging the issue. What has happened to Apple's development process?? Apple please take this seriously!!
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I realize this is an old post but posting my experience in case it helps someone. I had the same issue with the completion handler not getting called after a while and my audio engine (wrapper) stalling as a result. Turned out to be something very simple (and stupid!). In my code I was doing a avPlayerNode reset before calling scheduleBuffer. Everything started working once I took out the reset! My guess is somehow the reset was getting called out of sequence in one of the functions lower down causing this issue.