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Same here, I thought I was going nuts :D
I think I found the origin of this behavior : I recently changed my internet provider and it seems the network isn't stable.
If I switch to iPhone shared network, it works like a charm.
So my question now would be : how can I make sure that my internet connection is stable enough for Xcode ? Is there any settings I can play with to stabilize it?
Thanks.
Found it : I had an SPM package that used StateObject.
However, this package requires iOS14 minimum and my project targeted iOS 13.4, weird :-/
Anyway, thanks for your help ;-)
iOS 14.x (any subversion), same for 13. I can't go below 13.4 because I use some methods that are available only starting with 13.4
So basically, any 13 version crashes, all 14 versions work...
Hi and thanks for your answer,
yes the targets are 13.4 min and it occurs on both device and simulator.
it happens right away, while splash screen is still visible and I don't have any chauffeur.swift or .xib.
It is UIKit lifecycle, nothing special. And yes, first thing I try to hard clean the project ;-)
My bad, I missed a warning actually :-/
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Thanks a lot, I'll look at it ;-)
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Thanks @polyphonic, but from what I understood, I have to play the track in order for the tap to work right? I can render the mixed track in background. Is that correct ? thanks.
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@ricob : I did run it in the simulator (I chose the extension target and ran it), but I can't see any print or enter any breakpoint, that's weird :-/
@yoshi_i : thanks, I'll try that too
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Use a UILongPressGestureRecognizer and in the delegate method, use the transform property of your UIView with your touch.location(in view: UIView) to move the view. Don't forget to set the transform proptery to .identity when the gesture recognizer completes.You can watch the Auto Layout techniques from the WWDC2017 here : https://developer.apple.com/videos/play/wwdc2017/412/(look at "Tracking touch")
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Hi again ;-)If anyone has even the tyniest clue, I'm in ;-)Thanks.
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Hi Eskimo,I'm having the same issue here, and I read the "Enforce Exclusive Access to Memory" document.In the article, they refer to a "@exclusive (uncheck) " keyword, but the compiler doesn't seems to find such a declaration. Is this part missing in swift4?Thanks.