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Same here, I thought I was going nuts :D
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I think I found the origin of this behavior : I recently changed my internet provider and it seems the network isn't stable. If I switch to iPhone shared network, it works like a charm. So my question now would be : how can I make sure that my internet connection is stable enough for Xcode ? Is there any settings I can play with to stabilize it? Thanks.
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Found it : I had an SPM package that used StateObject. However, this package requires iOS14 minimum and my project targeted iOS 13.4, weird :-/ Anyway, thanks for your help ;-)
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 iOS 14.x (any subversion), same for 13. I can't go below 13.4 because I use some methods that are available only starting with 13.4 So basically, any 13 version crashes, all 14 versions work...
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Hi and thanks for your answer, yes the targets are 13.4 min and it occurs on both device and simulator. it happens right away, while splash screen is still visible and I don't have any chauffeur.swift or .xib. It is UIKit lifecycle, nothing special. And yes, first thing I try to hard clean the project ;-)
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My bad, I missed a warning actually :-/
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Thanks a lot, I'll look at it ;-)
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Thanks @polyphonic, but from what I understood, I have to play the track in order for the tap to work right? I can render the mixed track in background. Is that correct ? thanks.
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@ricob : I did run it in the simulator (I chose the extension target and ran it), but I can't see any print or enter any breakpoint, that's weird :-/ @yoshi_i : thanks, I'll try that too
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Use a UILongPressGestureRecognizer and in the delegate method, use the transform property of your UIView with your touch.location(in view: UIView) to move the view. Don't forget to set the transform proptery to .identity when the gesture recognizer completes.You can watch the Auto Layout techniques from the WWDC2017 here : https://developer.apple.com/videos/play/wwdc2017/412/(look at "Tracking touch")
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Hi again ;-)If anyone has even the tyniest clue, I'm in ;-)Thanks.
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Hi Eskimo,I'm having the same issue here, and I read the "Enforce Exclusive Access to Memory" document.In the article, they refer to a "@exclusive (uncheck) " keyword, but the compiler doesn't seems to find such a declaration. Is this part missing in swift4?Thanks.