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Hi,
now when Russia is removed from SWIFT interbanking system, do we as developers get revenue from Russia market? We are still see sales from Russian market from yesterday, so that it looks that App Store is still available.
We would prefer to stop offering our apps in Russian App Store for now, but it looks like it has consequences like refund of subscriptions or so.
Thanks,
Jindrich
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Hi,
I'm getting this strange crash with no indication of where it's going. I am not able to reproduce this on my devices. Any idea what could be wrong and where to look for the problem?
It looks it happens in autorelease pool cleaning in main loop, however I am not affecting it in my app - I am using ARC.
Thanks,
Jindrich
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Hi,I have pretty complex project with multiple submodules, provided as development Cocoapods. When I change something in that related submodule, xCode correctly recompile changed code. However, when I run the code in simulator, the changes are not there. I have to do Product -> Clean to see the changes.When I switch to the "Legacy" build system, everything works perfectly. Anybody with similar problems? Any idea, where could be the problem?Thanks,Jindrich
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Hi,we have app in store, that is frequenty updated and currently up to date - build with latest xCode againts latest SDK. However, there started to appear strange bug just after iOS 13.2. This bug never happens on older iOS.We are using pretty standard function to initialize persistent storage: let storeDescription = NSPersistentStoreDescription()
storeDescription.url = databaseDirectory.appendingPathComponent("\(modelName).sqlite")
let container = NSPersistentContainer(name: modelName)
container.persistentStoreDescriptions = [storeDescription]
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
Check the error message to determine what the actual problem was.
*/
fatalError("Core Data initialization error \(error), \(error.userInfo)")
}
})
return containerThis code, that worked fine now fails to about 10% of customers - with:crash_info_entry_0 Fatal error: Core Data initialization error: Error Domain=NSCocoaErrorDomain Code=256 "The file “GeotagPhotosProv4.sqlite” couldn’t be opened." UserInfo={NSFilePath=/var/mobile/Containers/Data/Application/644E2CAF-C5A9-4717-A9F3-080571F1FC00/Library/GeotagPhotosProv4.sqlite, NSSQLiteErrorDomain=23}The strange is, that we were not able to reproduce this bug, it never happens to us on any of our devices. We tried clean install, start app from Apple Watch and all possible weird things, but no success.Any idea, what could cause this? We are initializing persistent storage from application:didFinishLaunchingWithOptions: and it is called in the main thread.Thanks,Jindrich
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Hi,
we are using Audio Graph in our app. When compiled in iOS 14 and run in iOS simulator, the app always crashed when trying to start Audio Graph. I have those lines in logs:
[augraph] 2885: DoMakeDisconnection failed with error -10860
[aurioc] 323: Unable to join I/O thread to workgroup ((null)): 2
HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range
HALB_IOBufferManager_Client::GetIOBuffer: the stream index is out of range
[aqme] 255: AQDefaultDevice (1): output stream 0: null buffer
[aqme] 1778: EXCEPTION thrown (-50): error != 0
Start: Mach message timeout. Apparently deadlocked. Aborting now.
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Hi,
I am testing our app, that is processing audio using low level Core Audio functions (Audio Unit - RemoteIO and Audio Graph).
When observing audio route changes, I realised, that when AirPods are connected, the audioSession.sampleRate is 16000 only. When normal wired pods are connected or when buildin speaker is used, the standard 48000 is used.
The quality of sounds seems to be too low - it is really so low sample rate, when AirPods are used in playAndRecord?
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Hi,
I just upgraded to xCode 13 beta 3. Now when building for simulator, I got error:
error: could not find module 'CocoaLumberjack' for target 'arm64-apple-ios-simulator'; found: x86_64-apple-ios-simulator, x86_64
I am using Cocoa Pods for depencencies, but looking into project definition for CocoaLumberjack module there is nothing strange in in architectures field - same {$ARCHS_STANDARD} as in main project.
Any idea how to fix this? I am using Intel mac, so that it don't have much sense to build for arm64-apple-ios-simulator at all...
Jindrich
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Hi,we are using C based Audio Graph API in our app, graph consists of MultiChannelMixer and RemoteIO audio unit, where we are using both input and output. We have also enabled background audio mode (using UIBackgroundModes in plist).Now when we start that audio graph, everythings works fine. However, when we stopped that graph, the Microphone indicator appear for second or so, even when I am in foreground (on "square" phones - like iPhone 8 it appears for fraction of second, so that it is even more weird). See attached video, when I tap on camera button, it just calls AUGraphStop on running graph.When I remove audio from UIBackgroundModes, the problem disappear.Link to video, that shows the problem: https://youtu.be/1xNUX9zizIoAny idea, what can cause this?Thanks,Jindrich
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Hi,first thanks for all new stuff in xCode 10 (reduced comile time is number one).However, we have problem with auto completition in one of our project. It consistently generates "An internal error occurred" SourceKit crash. There is the button for Report bug, however, I would like to include some logs or other diagnostics, what happen. Is there any propper way how to do this? I tried "SOURCEKIT_LOGGING=3" to get some logs from xCode, however, I don't see any useful crash there. Maybe just:2018-06-12 16:38:44.847 com.apple.dt.SKAgent[50464:590006] SKToolchainService: Toolchain Service error: Error Domain=SKToolchainResponseErrorDomain Code=2 "semantic editor is disabled" UserInfo={NSLocalizedDescription=semantic editor is disabled}but this doesn't probably helps.We are mixing objC and Swift code, our other projects are Swift / objective-c only, so there may be the problem. Any idea, how to report this bug to be helpful?Thanks,Jindrich
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Hi,I am using AUAudioFilePlayer (kAudioUnitSubType_AudioFilePlayer subtype) to play media file in Audio Graph. I read technical note https://developer.apple.com/library/content/qa/qa1786/_index.html and implemented audio playing according this. However, I have problem to check, when audio file finished playing. It seems, that callback of ScheduledAudioFileRegion (mCompletionProc) is not called, when playing finished, but when audio file is processed. Is there any way, how to be notified, when playback is finished? Thanks,Mildi
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Hi,we prepared App Preview for iPhone, but not for iPad yet. We uploaded the iPhone preview to iTunes connect, left iPad section untouched.What was the surpsise, that iPhone App Preview is displayed on the iPad as well, but what worse - the App Preview, that is in Portait mode also "changed" other screenshots orientation, that is lanscape in our case. So that the App Store listing looks broken - with bad orientation of screenshot.Is there any way to handle this? Or I have to remove App Preview for both iPhone / iPad, if I want to quick fix this?See screenshot: https://ibb.co/c5v0yGMildi