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Hello, I have a gltf file, which I am converting to usdz using threejs online editor.
The file is a sofa model, with all its maps baked to complete UV except diffuse fabric map which is tileable to emulate a fabric cloth.
So the fabric map has to use an increased scale of 17 so it tiles properly, but the other maps dont need tiling and work on the 1scale value.
The problem I am facing is that the Quicklook uses scale of diffuse fabric map and applies on all others as well, distorting the look.
how can I control this?
i am a windows user.
thanks