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We have the problem that our canvas web app seems to reach that memory limit much more often when its run in our iOS app. When its run in safari we have not seen issues reported like that. There must be a difference in memory allocation between an app wkwebview process and a safari wkwebview process. And if there isn't one what is safari doing to recover from those memory issues. Cheers Thomas
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Why is this still a problem. We recently tried to migrate our build machines to an m1 Mac mini and run into the exact problem with the sims. Its absolutely mind boggling that this issue is still around and there is ZERO acknowledgment from apple side. For us we had to disable all sounds / videos using AVFoundation to get our tests to run, which absolutely unacceptable.