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RealityKit - Add Linear and Angular Motion to Loaded USDZ ModelEntity.
How to add Linear and Angular motion to an Entity? I am trying by this:               func makeUIView(context: Context) -> ARView {         let arVIew = ARView(frame: .zero)         context.coordinator.arVIew = arVIew         arVIew.session.delegate = context.coordinator         let config = ARWorldTrackingConfiguration()         arVIew.session.run(config, options: [.resetTracking,.removeExistingAnchors])         let anchorEntity = AnchorEntity()         loadASingleModel(name:"toy_biplane") { entity in             if let entity = entity { //                let physics = Physics()                         let kinematics: PhysicsBodyComponent = .init(massProperties: .default,                                                                            material: nil,                                                                                mode: .kinematic)                         let motion: PhysicsMotionComponent = .init(linearVelocity: [0.1 ,0, 0],                                                                    angularVelocity: [3, 3, 3])                         entity.components.set(kinematics)                         entity.components.set(motion)                 entity.physicsBody?.mode = .kinematic                 anchorEntity.addChild(entity)                 //anchorEntity.transform.matrix.columns.3.z = -1.0                 arVIew.scene.anchors.append(anchorEntity)                 print("Model Added: ",entity.name)             }else{                 print("No entity avaible")             }         }         return arVIew     } But My code is not working. The Loaded entity does not move. How Can I add motion to the loaded entity.
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Jan ’22