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Finally, I have solved the issue. For USDZ files RealityKit is a better technology than SceneKit. All I had to do: Place the USDZ file in to the scene as I normally would with any file. Set the camera mode of ARView to .nonAR: arView.cameraMode = .nonAR arView.cameraMode = .nonAR 3. Start and repeat its animation: entity.availableAnimations.forEach { entity.playAnimation($0.repeat()) }