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I am unable to get In-App Purchases working on a tvOS app target. The IAP SKProductsRequest is successful when running the same code in my iOS target/simulator, but does not work in either a tvOS simulator or physical device. class StoreManager: NSObject, ObservableObject, SKProductsRequestDelegate, SKPaymentTransactionObserver {          //FETCH PRODUCTS     var request: SKProductsRequest!          @Published var premium = SKProduct()          func getProducts() {         print("Start requesting products ...")         let productID = "com.willswire.appname.premium"         let request = SKProductsRequest(productIdentifiers: Set([productID]))         request.delegate = self         request.start()     }          func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) {         print("Did receive response")                  if let product = response.products.first {             DispatchQueue.main.async {                 self.premium = product             }         }                  for invalidIdentifier in response.invalidProductIdentifiers {             print("Invalid identifiers found: \(invalidIdentifier)")         }     }          func request(_ request: SKRequest, didFailWithError error: Error) {         print("Request did fail: \(error)")     }          //HANDLE TRANSACTIONS     @Published var transactionState: SKPaymentTransactionState?          func purchaseProduct() {         if SKPaymentQueue.canMakePayments() {             let payment = SKPayment(product: self.premium)             SKPaymentQueue.default().add(payment)         } else {             print("User can't make payment.")         }     }          func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {         for transaction in transactions {             switch transaction.transactionState {             case .purchasing:                 transactionState = .purchasing             case .purchased:                 UserDefaults.standard.setValue(true, forKey: "premium")                 queue.finishTransaction(transaction)                 transactionState = .purchased             case .restored:                 UserDefaults.standard.setValue(true, forKey: "premium")                 queue.finishTransaction(transaction)                 transactionState = .restored             case .failed, .deferred:                 print("Payment Queue Error: \(String(describing: transaction.error))")                 queue.finishTransaction(transaction)                 transactionState = .failed             default:                 queue.finishTransaction(transaction)             }         }     } }
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Do Safari Extensions provide support for .svg icons in the toolbar? According to MDN, extensions should support .svg icons for "default_icon" within the "browser_action" field of the extension manifest. Testing this on Safari 15 (both macOS and iOS) I get the following error in the preferences pane: Failed to load default_icon image for the browser_action or page_action manifest entry. My manifest looks like: "browser_action": {    "default_popup": "popup.html", "default_icon": "images/toolbar-icon.svg" } and I am using a basic SVG exported from SF Symbols 2. Thanks! 😁
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My app has been rejected several times by the review process due to a crash error on start. I cannot identify the issue and believe it to be device-specific for the review team member's equipment. Any suggestions on how to attempt debugging this issue? I have tried the instruments/Zombie Objects since it appears to be a memory issue, but cannot come up with a fix. Then again, not sure what it is I need to fix lol. I have deployed/tested this application across multiple iPad/iPhone devices without being able to replicate the crash on my end. Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000 (see fully symbolicated crash log below) Crash Log - https://developer.apple.com/forums/content/attachment/ba165980-7fb5-4d53-b91c-397eeff00a50
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