Posts

Post marked as solved
1 Replies
0 Views
A partial answer can be found in the following sample code: Implementing Special Rendering Effects with RealityKit Postprocessing This sort of solves my problem, but doesn't change the fact that I'm still depending on SpriteKit to render my 2D content.
Post not yet marked as solved
2 Replies
0 Views
The following sample code shows how to implement SpriteKit within RealityKit: Implementing Special Rendering Effects with RealityKit Postprocessing RealityKit will still be running at 60 FPS, but the SpriteKit View's framerate should be adjustable.
Post marked as solved
6 Replies
0 Views
Edit: @Eskimo Err come to think about it I should ask for one clarification regarding APs not forwarding STA-to-STA traffic before I burn myself: In your previous response you were ambiguous about the device brand, probably due to all the Peer-to-Peer Wi-Fi specifications out there. My use case is only between Apple products. Period. Does the phenomenon of some APs not forwarding STA-to-STA traffic apply to iPhone Hotspots talking with iPhones or iPads or Macs? E.g. Can an iPhone hosting a Hotspot Connection (being both AP and STA) and the iPhone being hosted (the pure STA) communicate with each other (e.g. cross streaming videos)? I did a double take and came back to ask because this is critical to me.