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Hello developers, I have a original image that is ordinary one. and set image in image view like this imageview.image = UIImage(cgImage: image) result is this, and then set same image in scenekit like this scnview.scene.background.contents = image and result is, I use same image to two othre view, and one in scnview is darker than original one, and I don't know the problem... found in google, who has a same problem, but there is no answer. (https://stackoverflow.com/questions/60679819/adding-uiimageview-to-arscnview-scene-background-causes-saturation-hue-to-be-off) checked scnview's pixelformat it was bgra8unorm. What's the problem??
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Hello, developers, I'm implementing slice rendering of 3d volume. And then, I have a simple question... I use a simple vertex buffer type both in swift code and in metal code. Firstly, I defined uv to float2 but it's not working. It has weird texture coordinates when I use float2... public struct VertexIn: sizeable {     var position = float3()     var normal = float3()     var uv = float3()   } struct VertexIn {   float3 position [[ attribute(0) ]];   float3 normal [[ attribute(1) ]];   float3 uv [[ attribute(2) ]]; }; like this float2. float3. It has just difference at the uv type. And I have same issue at passing uniform to shader. When I pass uniform that includes float or short types it doesn't work. So I change type to float3... So I inquire that metal data type is so difference compared with swift type??? Or what types are same and supported from metal.
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Hello Everybody. I'm trying to port graphic code written cg in unity to metal. And, one more thing I don't want to manually implement scene graph, so I gonna use SceneKit. So I should use SCNProgram or SCNNodeRendererDelegate, and I think SCNProgram is more comfort. And real my question is how convert this code, in cg Cull Front ZTest LEqual ZWrite On Blend SrcAlpha OneMinusSrcAlpha I know source alpha blending in MTLPipelineDescriptor, zbuffer in RenderCommandEncoder and Cull Face also. But When I use SCNProgram or SCNSceneRendererNode, can't find these options... how I change these. Help me.
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by wonkieun.
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Hello, Everyone. I try to use a metal kit with a scene kit. Because, the scene kits scene graph is great, I want to implement a low-level metal shader. I want to use SCNNodeRenderDelegate, without SCNProgram. Because I want low-level implement for example passing custom extra MTLBuffer, or multi-pass-rendering. So I pass model view projection matrix like that, in metal shader struct NodeBuffer {   float4x4 modelTransform;   float4x4 modelViewProjectionTransform;   float4x4 modelViewTransform;   float4x4 normalTransform;   float2x3 boundingBox; }; in Swift code struct NodeMatrix: sizeable {     var modelTransform = float4x4()     var modelViewProjectionTransform = float4x4()     var modelViewTransform = float4x4()     var normalTransform = float4x4()     var boundingBox = float2x3()   } ...    private func updateNodeMatrix(_ camNode: SCNNode) {     guard let camera = camNode.camera else {       return     }           let modelMatrix = transform     let viewMatrix = camNode.transform     let projectionMatrix = camera.projectionTransform           let viewProjection = SCNMatrix4Mult(viewMatrix, projectionMatrix)     let modelViewProjection = SCNMatrix4Mult(modelMatrix, viewProjection)     nodeMatrix.modelViewProjectionTransform = float4x4(modelViewProjectionMatrix)   } ... public func renderNode(_ node: SCNNode,               renderer: SCNRenderer,               arguments: [String: Any])   {     guard let renderTexturePipelineState = renderTexturePipelineState,        let renderCommandEncoder = renderer.currentRenderCommandEncoder,        let camNode = renderer.pointOfView,        let texture = texture     else { return }           updateNodeMatrix(camNode)     guard let nodeBuffer       = renderer.device?.makeBuffer(bytes: &nodeMatrix,                      length: NodeMatrix.stride,                      options: [])     else { return }           renderCommandEncoder.setDepthStencilState(depthState)     renderCommandEncoder.setRenderPipelineState(renderTexturePipelineState)     renderCommandEncoder.setFragmentTexture(texture, index: 0)     renderCommandEncoder.setVertexBuffer(vertexBuffer, offset: 0, index: 0)     renderCommandEncoder.setVertexBuffer(nodeBuffer, offset: 0, index: 1)     renderCommandEncoder.drawIndexedPrimitives(type: .triangle,                           indexCount: indexCount,                           indexType: .uint16,                           indexBuffer: indexBuffer,                           indexBufferOffset: 0)   } But I got the wrong model view projection matrix in the shader. I think scene kit has modify intermediate transform hiding. I can't know, help me...
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Hello bro, I want to know the supported lidar depth resolution from apple. But I couldn't find about this. My device is an iPad 11 inch 3rd. It seems to be '256 * 192' is the default (I saw from ARKit). Where can I find this information about supported resolution options?
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Hello, everyone, I have trouble, to build for ios simulator. I am trying open3d python on my project, with this example. (https://github.com/kewlbear/Open3D-iOS/issues) I use Open3D-iOS, PythonKit, and anyone else... I have no problem when I build for a real device, but it occurred when I build for the arm64 simulator... Error Message Ld /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PythonKitTest.app/PythonKitTest normal (in target 'PythonKitTest' from project 'PythonKitTest')   cd /Users/wonki/Documents/Project/UsingPythonKitTest/PythonKitTest   /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -target arm64-apple-ios15.0-simulator -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator15.0.sdk -L/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PackageFrameworks -F/Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator -filelist /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/PythonKitTest.build/Debug-iphonesimulator/PythonKitTest.build/Objects-normal/arm64/PythonKitTest.LinkFileList -Xlinker -rpath -Xlinker @executable_path/Frameworks -dead_strip -Xlinker -object_path_lto -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/PythonKitTest.build/Debug-iphonesimulator/PythonKitTest.build/Objects-normal/arm64/PythonKitTest_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -Xlinker -objc_abi_version -Xlinker 2 -fobjc-link-runtime -L/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphonesimulator -L/usr/lib/swift -Xlinker -add_ast_path -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/PythonKitTest.build/Debug-iphonesimulator/PythonKitTest.build/Objects-normal/arm64/PythonKitTest.swiftmodule -lc++ -lstdc++ -framework Accelerate -framework Accelerate -lz -lsqlite3 -Xlinker -sectcreate -Xlinker __TEXT -Xlinker __entitlements -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/PythonKitTest.build/Debug-iphonesimulator/PythonKitTest.build/PythonKitTest.app-Simulated.xcent -lassimp -lfaiss -lIrrXML -lturbojpeg -ljsoncpp -lOpen3D_3rdparty_lzf -lOpen3D_3rdparty_qhull_r -lOpen3D_3rdparty_qhullcpp -lOpen3D_3rdparty_rply -lOpen3D -lpng16 /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/pybind.a -ltbb_static -lassimp -lfaiss -lIrrXML -lturbojpeg -ljsoncpp -lOpen3D_3rdparty_lzf -lOpen3D_3rdparty_qhull_r -lOpen3D_3rdparty_qhullcpp -lOpen3D_3rdparty_rply -lOpen3D -lpng16 /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/pybind.a -ltbb_static -lnumpy -lnpymath -lnpyrandom -lnumpy -lnpymath -lnpyrandom -lpython3 -lssl -lcrypto -lffi -lpython3 -lssl -lcrypto -lffi -llapacke-iOS-simulator -Xlinker -no_adhoc_codesign -Xlinker -dependency_info -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/PythonKitTest.build/Debug-iphonesimulator/PythonKitTest.build/Objects-normal/arm64/PythonKitTest_dependency_info.dat -o /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Products/Debug-iphonesimulator/PythonKitTest.app/PythonKitTest -Xlinker -add_ast_path -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/Open3D-iOS.build/Debug-iphonesimulator/Open3DSupport.build/Objects-normal/arm64/Open3DSupport.swiftmodule -Xlinker -add_ast_path -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/NumPy-iOS.build/Debug-iphonesimulator/NumPySupport.build/Objects-normal/arm64/NumPySupport.swiftmodule -Xlinker -add_ast_path -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/Python-iOS.build/Debug-iphonesimulator/PythonSupport.build/Objects-normal/arm64/PythonSupport.swiftmodule -Xlinker -add_ast_path -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/LAPACKE-iOS.build/Debug-iphonesimulator/_LapackeLink.build/Objects-normal/arm64/_LapackeLink.swiftmodule -Xlinker -add_ast_path -Xlinker /Users/wonki/Library/Developer/Xcode/DerivedData/PythonKitTest-geoicgbvhlgamxbhtzfsbgdqmfft/Build/Intermediates.noindex/PythonKit.build/Debug-iphonesimulator/PythonKit.build/Objects-normal/arm64/PythonKit.swiftmodule Undefined symbols for architecture arm64:  "_ffi_type_longdouble", referenced from:    _formattable in libpython3.a(cfield.o) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Storyboard vs SwiftUI I experienced only storyboard for two years. So I want to know about SwiftUI and Xib style. Could you recommend a hot style these days? I want to know the feature points, pros, and cons of SwiftUI and simply.
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Hello developers, I already see parallel code using constant number of parallel like this from official site. async let firstPhoto = downloadPhoto(named: photoNames[0]) async let secondPhoto = downloadPhoto(named: photoNames[1]) async let thirdPhoto = downloadPhoto(named: photoNames[2]) let photos = await [firstPhoto, secondPhoto, thirdPhoto] show(photos) But I want to use this to variable size of works. for photoName in photoNames { async let ... = downloadPhoto(named: photoName) } let photos = await ... show(photos) Does swift 5.5 support this case??? By any chance, do I use TaskGroup? I use TaskGroup already, but I want to know that swift supports it.
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