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Hello, I faced a weird problem with my framework imported into my app. MyFramework uses some other frameworks like OpenSSL etc. I build MyFramework with the script: FrameworkName="MyFramework" rm -rf build/ xcodebuild archive -scheme "$FrameworkName" \   -configuration Debug -destination 'generic/platform=iOS' \   -archivePath "./build/$FrameworkName.framework-iphoneos.xcarchive" \   SKIP_INSTALL=NO \   BUILD_LIBRARIES_FOR_DISTRIBUTION=YES xcodebuild archive -scheme "$FrameworkName" \   -configuration Debug -destination 'generic/platform=iOS Simulator' \   -archivePath "./build/$FrameworkName.framework-iphonesimulator.xcarchive" \   SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES xcodebuild archive -scheme "$FrameworkName" \   -configuration Debug -destination 'generic/platform=macOS' \   -archivePath "./build/$FrameworkName.framework-macos.xcarchive" \   SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES # Fix https://bugs.swift.org/browse/SR-14195 (caused by https://bugs.swift.org/browse/SR-898) pattern="./build/$FrameworkName.framework-iphoneos.xcarchive/Products/Library/Frameworks/$FrameworkName.framework/Modules/$FrameworkName.swiftmodule/*.swiftinterface" grep -rli "$FrameworkName.$FrameworkName" $pattern \    | xargs sed -i '' "s,$FrameworkName.$FrameworkName,$FrameworkName,g" # end fix xcodebuild -create-xcframework \   -framework "./build/$FrameworkName.framework-iphoneos.xcarchive/Products/Library/Frameworks/$FrameworkName.framework" \   -framework "./build/$FrameworkName.framework-iphonesimulator.xcarchive/Products/Library/Frameworks/$FrameworkName.framework" \   -framework "./build/$FrameworkName.framework-macos.xcarchive/Products/Library/Frameworks/$FrameworkName.framework" \   -output "./build/$FrameworkName.xcframework" # Wait for process completion and verify result pid=$! wait $pid echo "Process with PID $pid has finished with Exit status: $?" [[ ! -d "./build/$FrameworkName.xcframework/" ]] && {   msg="[ERROR] expected ./build/$FrameworkName.xcframework/ to exist"; echo -e $msg   exit 1 } As you can see, it is also built framework for the macOS platform. A little digression: I prefer using Carthage to build xcframeworks, but here it doesn't work, I don't the reason. The aforementioned build solution works great, all frameworks included in MyFramework don't have any issues when I use MyFramework in my iOS App. The problem starts with using MyFramework in macOS target App. It shows two related errors, I tried some solutions but didn't find a proper way... Errors: blablabla/DerivedData/MyApp-hdzvzxtsnsdivzcialzikxjdwidw/Build/Products/Debug/MyFramework.framework/Modules/MyFramework.swiftmodule/arm64-apple-macos.swiftinterface:9:8: error: no such module 'OpenSSL' import OpenSSL And the second one: blablabla/Helpers/Injected/Services.swift:10:8: error: failed to build module 'MyFramework' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug import MyFramework I can import the OpenSSL framework to the macOS app and then I faced the same problem with the next framework from MyFramework's importing list - it isn't a solution... What causes that problem? Thanks in advance for any help... 🥺
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Hello guys! I faced a problem with building... My device suddenly updated to iOS 15.4.1, my Xcode was 13.2 and I had to update it to the latest version (13.3.1) to build the app. After the update, I had a few problems which were successfully solved but one of them stopped me for a few hours. The problem is with Bridging Headers or Swift Compiler, I really don't know what I did badly, and what causes problems. On several forums I often read that is important to set: Build Settings > Build Options > Build Libraries for Distribution But in any case it doesn't work, on yes: error: using bridging headers with module interfaces is unsupported on no: (line with import framework SWXMLHash) /Users/blablabla/SSLModel.swift:9:8: error: module compiled with Swift 5.5.1 cannot be imported by the Swift 5.6 compiler: /Users/blablabla2/Build/Products/Debug-iphoneos/SWXMLHash.framework/Modules/SWXMLHash.swiftmodule/arm64-apple-ios.swiftmodule import SWXMLHash It will be important that I use Carthage. What should I do? Clone all 10 frameworks that I use and re-build them with a new Xcode which includes compiler 5.6? That may be a bad solution... Any answers on similar topics don't help..
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Is it possible to trigger finger/mouse click in iOS app? Next question, is possible to call clicks from my app working in background to make some clicks in other apps/launcher? I want to make remote screen app for my purposes. Thanks in advance!
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Like above. The main purpose is to reject managed apple id login to shared iPad from the same Business Manager. Want to check login on check-in, and then eventually don't pass user. When I send logOutUser on check-in, it takes a while and it's not user-friendly solution. Returning 401 just removes communication with that user channel. Thanks in advance!
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I read Mobile User Logins and Users in macOS documentation and whole thing, but I still don't know, which key should I attach to send configuration like install app to specified user on Shared iPad. When user logs in first time I received: - Pushmagic always the same - Token - always different - UDID - always the same - UserID - FFFFFF-FF.... - UserShortName means AppleID What should I do to f.e. this plist to send app to user container? <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"> <dict> <key>Command</key> <dict> <key>ManagementFlags</key> <integer>0</integer> <key>Options</key> <dict> <key>PurchaseMethod</key> <integer>1</integer> </dict> <key>RequestType</key> <string>InstallApplication</string> <key>iTunesStoreID</key> <integer>1096834193</integer> </dict> <key>CommandUUID</key> <string>0001_InstallApplication</string> </dict> </plist> Thanks!
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