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Reply to Adding App Icon to Xcode for Tahoe
I have read elsewhere that it is possible to keep the older icon for previous versions of macOS. However, I see that a .icns file has been created inside the app containing a single bitmap rendering of the glass icon. Presumably this is what Apple intends to be used so I shall stay with that. I still have the issue of the Assets.car file that has grown from my last (pre v.26) build - now 2.9MB vs 749KB previously. I have no catalogues in my project now. Any clues on where this may have come from? Is there an official way to inspect its contents? Thanks again for your help that has got me to a working, albeit large, Tahoe version of my app. I hope this thread may help others also having problems with including a glass app icon in older projects.
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Reply to PDF links in WKWebView not clickable on iOS 26 (working on pre-iOS 26)
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Safari & Web SubTopic: General
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PDF links in WKWebView not clickable on iOS 26 (working on pre-iOS 26)
Hello Apple Developer Community, I'm experiencing an issue with PDF link interaction in WKWebView that appears to be specific to iOS 26. Problem Description: I'm loading a PDF in WKWebView from: https://www.kawashin.co.jp/etc/pdf/kitei_app.pdf.The links may vary widely and are not necessarily DPF, so I need to load them using WKWebView. On iOS versions prior to 26, links within the PDF (e.g., the https://www.onespan.com/privacy-center link on page 12) are clickable and work correctly. On iOS 26, the same links are not clickable (no response when tapped). Expected Behavior: PDF links should remain clickable and functional across all iOS versions. What I've Tried: Tested opening the PDF directly in Safari on iOS 26 - links still not clickable This suggests the issue might be related to changes in the system's PDF rendering engine Reproduction Steps: Load the PDF URL in WKWebView Navigate to page 12 Attempt to tap the https://www.onespan.com/privacy-center link Environment: Test Devices: iPhone 15(26.0
Topic: Safari & Web SubTopic: General
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AirPods Pro 3 HRV Data Access Through HealthKit?
Hey everyone I'm working on a health app that's heavily focused on HRV tracking and analysis, and I'm trying to figure out what's actually possible with AirPods Pro 3 from a developer standpoint. The hardware clearly has a much better heart rate sensor than the previous generation, but I'm hitting some walls when it comes to actually accessing the data I need. So here's the situation I'm dealing with: When I query HealthKit for HRV samples, I'm not seeing anything coming from AirPods Pro 3. The device is obviously capable of tracking heart rate continuously during workouts and listening sessions, and from what I've read about the hardware, it should theoretically be able to capture the inter-beat intervals needed for HRV calculation. But either that data isn't being processed on-device, or it's just not being made available through the standard HealthKit data types that third-party apps can access. What I'm really after is either direct HRV metrics (like SDNN, which Apple Watch already provides throu
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APMP & Photography?
Hi, I'm a fan of the gallery in vision pro which has video as well as still photography but I'm wondering if Apple has considered adding the projected media tags to heic so that we can go that next step from Spatial photos to Immersive photos. I have a device that can give me 12k x 6k fisheye images in HDR, but it can't do it at a framerate or resolution that's good enough for video, so I want to cut my losses and show off immersive photos instead. Is there something Apple is already working on for APMP stills or should I create my own app that reads metadata inside a HEIC that I infer in a similar way to the demo ProjectedMediaConversion is doing for Video. It would be great to have 180VR photos, which could show as Spatial in a gallery view, but going immersive would half-surround you instead of floating in the blurred view. I think that would be a pretty amazing effect.
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Question: Best Practice for Storing API Keys in iOS Apps (RevenueCat, PostHog, AWS Rekognition, etc.)
Hi everyone, I’m looking for clarification on best practices for storing API keys in an iOS app — for example, keys used with RevenueCat, PostHog, AWS Rekognition, barcode scanners, and similar third-party services. I understand that hard-coding API keys directly in the app’s source code is a bad idea, since they can be extracted from the binary. However, using a .plist file doesn’t seem secure either, as it’s still bundled with the app and can be inspected. I’m wondering: What are Apple’s recommended approaches for managing these kinds of keys? Does Xcode Cloud offer a built-in or best-practice method for securely injecting environment variables or secrets at build time? Would using an external service like AWS Secrets Manager or another server-side solution make sense for this use case? Any insights or examples of how others are handling this securely within Apple’s ecosystem would be greatly appreciated. Thanks for considering my questions! — Paul
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Bug: AASA file not fetched on app install
~5% of our users when downloading the iOS application from the Apple Store for the first time are unable to enrol a Passkey and experience an error saying the application is not associated with [DOMAIN]. The error message thrown by the iOS credentials API is The operation couldn't be completed. Application with identifier [APPID] is not associated with domain [DOMAIN] We have raised this via the developer support portal with case id: 102315543678 Question: Why does the AASA file fail to fetch on app install and is there anything that can be done to force the app to fetch the file? Can this bug be looked at urgently as it is impacting security critical functionality? Other Debugging Observations We have confirmed that our AASA file is correctly formatted and hosted on the Apple CDN. Under normal circumstances the association is created on install and Passkey enrolment works as intended. We have observed that when customers uninstall/reinstall the app this often, but not always, resolves the i
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How to temporarily hide another app's Dynamic Island?
Hello, I have a question regarding the control over the Dynamic Island UI when my app is in the foreground. Scenario: A user is playing a song on Apple Music, so its Live Activity is active and visible in the Dynamic Island. Then, the user opens my app. Desired Behavior: While my app is in the foreground, I would like to temporarily hide or dismiss the dynamic island from Apple Music to provide a more immersive experience. When the user navigates away from my app, it's perfectly fine for the Dynamic Island to show dynamic island again. Is there an API that allows an app to temporarily suppress a Live Activity that was initiated by another application? My understanding of the iOS sandbox model suggests this might not be possible for security and privacy reasons, but I wanted to confirm if there's an intended way to handle this, especially for full-screen apps like games or video players. Thank you!
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Reply to Basic c++xcodeproj call to swift code
I’m not sure what’s going on in your case, but I’ve been meaning to play around with C++ interoperability for a while so I sat down to test this today. I started out by testing the case where Swift calls C++: In Xcode 26.0.1, I created a new project from the macOS > Command Line template, selecting Swift as the language. I changed the C++ and Objective-C Interoperability build setting to C++ / Objective-C++. I created a new file and its header from the macOS > C++ File template. That asked me whether I want to create a bridging header, which I agreed to. In that bridging header I added: #include CppSide.hpp In CppSide.hpp I added a prototype of a function: extern int cppAdd(int a, int b); and in CppSide.cpp I added the implementation: extern int cppAdd(int a, int b) { return a + b; } In main.swift, I added code to call that: let c = cppAdd(40, 2) print(Hello, World! (42)) I built and ran the tool. It printed: Hello, World! 42 Next I testing the other direction: I created a new file from the macOS > S
Topic: Programming Languages SubTopic: Swift Tags:
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