Post not yet marked as solved
Hello!
Is anybody else experiencing issues with SKAdNetwork 3.0 postbacks?
Currently, we are working on SKAdNetwork update from 2.1 to 3.0. For the whole update process, we've strictly followed every step of SKAdNetwork documentation but after we've updated to SKAd 3.0, we are no longer receiving production postbacks (actual source-app-id instead of 0 as described at Receive a Postback During Testing.
That being said, we are receiving test postbacks for SKAd 3.0, and test/production postbacks for SKAd 2.1.
What we've checked so far:
of course app behind source-app-id is Store signed and is live on store
the only thing that changed, is version=3.0 parameter and new fidelity-type=1 parameter inside signature (Currently we are only using Store-Kit rendered ads)
we triple-checked that all parameters are of the correct type and in correct order when generating Signature - as described here
we triple-checked that we are sending all necessary Ad Network Validation Keys inside loadProduct(withParameters:completionBlock:) method
However, we are having some hard times verifying that signature is correct (for SKAd 3.0 test and production postbacks). To clarify that, we've tried to verify the signature for test postback (with source-app-id), which we've received as described above, but signature Verification Failed.
How can we verify, that our generated signature is valid and is not causing postbacks for not arriving?
Is there any additional configuration needed for SKAdNetwork 3.0?
Any help here would be highly appreciated as we are currently out of ideas what we could still try and check.
Thank you!
Post not yet marked as solved
On iOS 14.5:
Does my IDFA reset when I opt out app tracking for one app but remained opted in for other app?
Does my IDFA reset if I turn off "Allow Apps to Request to Track?"
Post not yet marked as solved
Друзья, к сожалению, мы не оплатили наше приложение вовремя, оно удалено. Пытаемся оплатить, но почему то деньги не списываются с карты, после обращения прошло 2 дня, что делать?
Please help from experts. I have called the ATTrackingManager.requestTrackingAuthorization method to obtain tracking permissions. However, the authorization UI cannot pop up normally on iOS 15, and it can pop up normally on other iOS versions. I found a similar problem post in the forum: https://developer.apple.com/forums/thread/690607
thanks
Post not yet marked as solved
Is there any resource which describes this type of errors?
I was integrating SKADNetwork view through Ad attribution and everything from the source app side is done and this error
appears after the target app is installed and opened.
Here is the full error
Error setting install attribution pingback registered for app: <APP ID>, error: Error Domain=ASDErrorDomain Code=1209 "SKAdNetwork: Could not set registered for pingback that does not exist." UserInfo={NSLocalizedDescription=SKAdNetwork: Could not set registered for pingback that does not exist.}, result: 0
I cannot find any resource on the internet which gives any info about this ASDErrors.
If anyone can help, you would be doing me a solid, Thanks in advance.
Is it possible to get UUID in app clip for my app?
When I use "UIDevice.current.identifierForVendor?.uuidString" I get Optional(“00000000-0000-0000-0000-000000000000”), while same code works in full app perfectly returning me normal UUID. I suppose it's not possible because of the tracking transparency, though I want to be sure about it.
Post not yet marked as solved
Hi guys, I have an app in apple store and I need to make a tracking link for leads from downloads, lead from making a purchase, and a price of purchase in VOLUUM.
How can I make it?
Post not yet marked as solved
Hello,
I am not a coder. I have no technical skills whatsoever, but, my coders don't know how to connect our App to Facebook so when I run Advertisements, we can record downloads.
Can someone please help?! I'd really appreciate it.
David Jaget
Creator, JAGZ
702-491-6725
Post not yet marked as solved
I am a new developer and I am making a game. I want to put ads in my game so I can earn money off it easily, but after looking into third party ad providers like Google AdMob, Unity Ads, and Epom, I realize that I hate all of those companies and their service, especially Google AdMobs. I have already wasted too much time trying to fix this problem, so this is my last hope. Is there an easy way to put ads in my game that apple provides? even if it is through a third party, it needs to be easy to set up, no cocoa pods, no xc.workspace, no ruby gem TextMate garbage, just simple programming and ads. I just wish it was as easy to add ads to an app as it is to add a button or some text. If you have any information that would help my situation please respond
Post not yet marked as solved
(An Issue Occurred
Your request couldn’t be completed. Would you like to try again?)
Please does anyone know how to solve this issue?
I tried my debit and credit card but it didn't work
Post not yet marked as solved
TLDR: Adding the Facebook SDK to a fresh, empty Xcode project yields an executable that links to AdSupport. Q: Can I prevent this?
This happens without importing or using the SDK. The mere presence of the dependency (via SPM) in an otherwise empty app triggers the inclusion of AdSupport.framework in the executable, as confirmed by nm and otool.
The phrase "Facebook SDK does not require AdSupport.framework to be included." appears in lots of searches, but is never accompanied with an explanation of how to exclude the framework.
This is also a question for a Facebook forum, but I am posting it here as a question about build tools: Apart from downloading the SDK source and painstakingly commenting out the transitive closure of all references to AdSupport, ASIdentifierManager, and IDFA, are there any compile/link directives that could stop the inclusion of the forbidden fruit?
Post not yet marked as solved
Simple question really, can Airtags be used as iBeacons? seem like a really simple solution for wayfingint in complicated buildings. can they?
Post not yet marked as solved
InQuit EDB to PST Converter has the best GUI (Graphical Users Interface) and that is why this tool is used very easily by all the people. InQuit EDB Converter can be used easily by non-technical people as well and its installation configuration is very simple. Using this tool user can recover and repair damaged EDB files and convert them into PST file formats. This software makes secure your EDB database during conversion time. The tool export EDB mailboxes to PST, Office 365, and Live Exchange. You can convert the EDB files in formats like EML, EMLX, vCal, vCard, MSG, MBOX, and PST etc. Try the free demo version of the converter and convert 30 emails for free also.
Search the Google, Yahoo and Bing: InQuit EDB To PST Converter
Post not yet marked as solved
If your exchange mailbox get damage or corrupted and you think how to recover EDB file data then don’t think more just use InQuit EDB mailbox recovery software that able to repair EDB file data after that convert EDB file data into MS outlook PST file with other format as: - EML, MSG, HTML, MBOX, vCal, vCard as well as it also support office 365. You can also use the converter to see preview of the conversion also. You can convert the EDB files with the password protection. Try the free demo version of the converter and convert 30 emails for free as well.
Search the Google, Yahoo and Bing: InQuit EDB To PST Converter Software
Post not yet marked as solved
Hey guys,
we implemented [AAAttribution attributionTokenWithError] in 2 apps. https://developer.apple.com/documentation/adservices/aaattribution/3697093-attributiontokenwitherror?language=occ
To track the errors we added logging with Firebase Crashlytics. Based on our Crashlytics logs roughly 8% of the users encounter an AttributionTokenInternalError:
Error:
NoAdNetworkToken - Generating AdNetwork token failed with Code: AttributionTokenInternalError Message: Error Domain=com.apple.ap.adservices.attributionError Code=2 "Error posting to Attribution server" UserInfo={NSLocalizedDescription=Error posting to Attribution server}
Affected iOS versions include: 14.4.1
14.4.0
14.3.0
There are no patterns in affected device models. Seemingly all models are affected, including: iPad Pro
iPad Air 2
iPhone SE (2nd generation)
iPhone 12 Pro Max
During our own testing, we could not reproduce any errors with an iPhone 8 on iOS 14.4.1. We were also not able to reproduce any errors with the public beta iOS 14.5.
Are there any solutions to that? What can cause this AttributionTokenInternalError?
Post not yet marked as solved
Macbook Air M1, get the error in Xcode 12.4:
Could not download and install IOS 12.0 Simulator. Failed to download package from ADC. There are no valid accounts registered with Xcode that have the ability to access this resource. Contact Apple Developer Program Support to resolve account access issues.
I have never had this error on the previous Xcode and Macbook on intel chip. Please can you tell me how to solve it.
Post not yet marked as solved
Hi, my app got rejected because the review team said it is not working as intended.
In effect I have a button that opens a page only after the user watches an AdMob rewarded video. In the version I submitted, after I updated my real AdMob app ID and ad unit ID for the rewarded video, the video doesn't launch hence the page that the use should access by clicking the button won't open.
Google says that new iOS apps will show ads only after the app is published on the Store so now I am in a loop where the review team doesn't seem to publish because they think there is a bug but the rewarded video won't start until the app is published. Do you have any suggestion about how to solve this?
Google AdMob says the following in the page related to "common reasons for ads not showing": Note: New iOS apps will not show Google ads until they’re listed in the Apple App Store.
Post not yet marked as solved
Hello, I have some issues with my application. When I test my apps on emulator Ads appear normally and I also tested them on mobile devices appear normally too. But after I published the app on the google play store, and downloaded it from google play ads are not showing. Please solve this issue. Thank you.
Post not yet marked as solved
In iOS 14, apps will have to get permission from users for IDFA tracking. If we don't use IDFA, can we turn it off by default instead of showing users the popup asking permission?
Post not yet marked as solved
I am testing AppTrackingTransparency - https://developer.apple.com/documentation/apptrackingtransparency framework. I was able to get a valid IDFA on an iOS 14 simulator by following steps in the doc.
When I turned off "Settings > Privacy > Apple Advertising > Personalized Ads", the IDFA became 0s, which is expected. However, after I turned "Personalized Ads" back on, I still got zeroed-out IDFA.
I tried several ways to reset the simulator, e.g. Device > Erase All Content and Settings…, but I cannot get it back to a working state. I cannot get a valid IDFA anymore.
Environment:
Xcode 12.0 beta (12A6159)
macOS Catalina 10.15.5