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Design Documentation

Posts under Design tag

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I downloaded the macOS 12 App Icon Photoshop Template here: https://developer.apple.com/design/resources/ and when I modify the larger size that I need, changes are not showing on the other sizes. I downloaded the iOS template and the macOS template for Sketch and those work, but not Photoshop template.
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Hi, I am trying to use a form for a username/password login screen By default, the form aligns to the top of the screen, but I want it center aligned vertically and horizontally. Any ideas on how to do that? This is how it looks right now I want this form center aligned vertically on the screen
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I just finished the video regarding the new Expanded/Condensed SF font variants. I was trying to work out how to use them in my apps, but can't seem to find them anywhere. I'd have guessed they would be in the SwiftUI's Font element as a new .design option, but I didn't see them. Has anyone found them yet, or are they not in the first beta?
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A type of question I see often is "which UI framework is best? SwitUI, UIKit, AppKit, etc?" And the answer is, of course, usually "it depends" or "a mix, depending on what you need". I wanted to re-frame that question with specific parameters. Let's say you were writing Apple Photos for the Mac from the ground up, starting today. For the sake of discussion, it's going to be functionally identical to the Photos app that exists on the Mac today. Which means it: looks and feels like a true, native macOS app should be very performant in terms of rendering and scrolling through a library that may contain hundreds of thousands of photos maintains a large database which can be synced over iCloud etc When you go to write that first line of UI code, which UI framework are you reaching for, and why? If more than one, which ones would you use for each piece, and why? Especially interested to hear any viewpoints from Apple folks in this thought exercise!
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I created two apps with the same code, one for Android and one for IOS, After 3 - 4 months. Now my app is not working, I'm unable to log in to my app. It only takes one character. Kindly help me regarding this. If I'm trying to install my application on a fresh iPhone, then it works fine.
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Hello! I am trying to learn to make apps with Swift Playgrounds and Swift UI. The devices I own include an iPad Air 4 running iPadOS 15, M1 Mac Mini running macOS Monterey, iPhone 13 running iOS 15, and an Apple Watch Series 4 running WatchOS 8. I plan to update all of these devices to the next-gen public betas as they release. Ive completed the “Getting Started with Apps” course on Swift Playgrounds on my iPad. does anyone have any tips on starting from scratch, or know how I can learn more and sharpen my skills? thank you!
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I would like to have a fullscreen "view" that slides up from the bottom after a user action, and that can be swiped down smoothly like a "sheet". I understand that there are sheets that are swipable, but dont really cover the fullscreen, and then that there is fullscreencover which does cover the full screen but is not swipable. In apple music, whenever you click on a song, a fullscreen "modal" slides up from the bottom, and is swipable. How can I achieve that. I'm guessing if apple does it on their apps, they allow users to have the possibility to achieve the same results.
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Sono Alexander Puglisi ho 19 anni e desidero creare un app che permetta di fare soldini grazie al nostro apple watch, e infine creare una lentina a contatto che permetta di vedere qualcosa in più (esempio: penna e luce uv su foglio bianco) ,, (qualcosa che gli altri non riescono a vedere). (alla fine le lenti a contatto le usano anche per scene teatrali/film ,quindi perchè non sfruttare questa cosa? non lo so...potrebbe secondo voi servire ? ) qualcuno può contattarmi ? +39 3273529673 scusate per il disturbo ma sto uscendo pazzo :(
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Hello Everyone, I am developing a iOS app on Xcode. The issue which I am facing is that my app user interface looks different on the Xcode simultor / preview when compared the my real iPhone. Take a look yourself - Xcode simulator / preview: Real iPhone: Even though they running the same code and same device (simulator iPhone 13 Pro and real physical iPhone 13 Pro), the user interface looks different. Here is the UI code: import SwiftUI struct ScreenView: View {   var body: some View {     NavigationView {       ZStack {         Color("Colorbg").edgesIgnoringSafeArea(.all)                   VStack {           Image("testim")             .resizable()             .aspectRatio(contentMode: .fit)                       Spacer()                       NavigationLink(destination: ScreenView1.navigationBarHidden(true)) {             Label("Test 1", systemImage: "play.fill")               .foregroundColor(Color.white)               .font(.system(size: 57.5))               .padding(.all)               .background(Color("Colorbutton"))               .cornerRadius(20)           }                     Spacer()                       Label(" Test 2 ", systemImage: "play.fill")             .foregroundColor(Color.white)             .font(.system(size: 57.5))             .padding(.all)             .background(Color("Colorbutton"))             .cornerRadius(20)             .labelStyle(.titleOnly)                       Spacer()                       Label(" Test 3 ", systemImage: "play.fill")             .foregroundColor(Color.white)             .font(.system(size: 57.5))             .padding(.all)             .background(Color("Colorbutton"))             .cornerRadius(20)             .labelStyle(.titleOnly)                       Spacer()                       HStack {             NavigationLink(destination: Home().navigationBarHidden(true), label: {               Label("Home", systemImage: "house.fill")                 .foregroundColor(Color.white)                 .font(.system(size: 50))                 .padding()                 .background(Color("Colorbutton"))                 .cornerRadius(30)                                   .labelStyle(.iconOnly)             })             Spacer()           }.padding(.leading)           Spacer()         }       }     }   } } struct ScreenView_Previews: PreviewProvider {   static var previews: some View {     ScreenView()   } } How can I fix this issue?
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