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Hello,
I'm working with a health / university organization that wants a mobile application for their educational content.
(In short, it's CMS / course content. Similar to what you could build in WordPress or BlackBoard.)
One idea is that we could wrap an app around a webview to render CMS content.
My concern is that the app could be rejected due to Apple's guidelines on apps having to provide a unique, value-added experience for mobile: https://developer.apple.com/app-store/review/guidelines/#minimum-functionality
I understand this, but given that this is a health/university organization and having a mobile app is a requirement for their contracts, would we still be able to push the app forward?
To add onto this, our other option is to use the CMS in a headless way and render HTML through native components using a plugin, but it will still be quite some time before we would have an experienced truly catered to native / mobile.
I can see that there are a good number of "information" apps from other organizations, that I could see being rejected for these same guidelines but weren't... so I think we have at least a half-decent chance of making our case, but:
I don't want to take any chances and
I need to know what to tell the organization stakeholders what they should do regarding the app through their business / organizational account.
Has anyone has any experience with this?
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Hey guys!
I've got a website and it works fine for every device, except for those using IOS 15.4, i've readed the update notes, but theres nothing that indicates which is the problem on my code or what can i do to solve. Im using NextJS and Styled Components. Here's what happens, i've tested in other IOS's and other devices and it works fine, it's just in those with 15.4 update.
Here's how it should work.
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I've searched all over and I am having trouble finding the menu/sidebar list selection background specifications.
Dark Mode Sidebar Focused
Light Mode Sidebar Focused
Dark Mode Sidebar Unfocused
Light Mode Sidebar Unfocused
Dark Mode Menu
Light Mode Menu
It is not a solid blue background. It is a combination of blend modes and opacities that differ in light and dark mode that I would like specifics on because I am having to create something custom and I'd like it to match the rest of my application I am working on. Is there perhaps a variable that applies this background that I am not finding?
You can find more information for our usage of this in our discussion here. I found some things but I do not know how accurate they are.
Any help on this would be great. Thanks!
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Hello all,
I am currently facing a problem,
I have an ImageView on a view. Buttons for user interaction should be placed on it at different positions.
The buttons must always remain at exactly this position on the image, no matter how large the mobile / the image is scaled.
Unfortunately I haven't found a solution yet that could help me.
As an example of what my problem is currently I have inserted two images.
On the first picture (size Iphone 11) the button is fitting on the picture.
On the second (size Iphone SE) however the button is no longer where it should be.
I hope that you can help me.
Greetings
Dominik
Picture 1:
Picture 2:
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I am trying to publish a very simple app which loads an external JSON which contains cooking recipes.
When I submitted the app, the JSON contained only a couple of recipes and the verification team rejected claiming the article 4.2.0 (minimal design functionality); I asked more info and they told me to add more to the app; now I asked what the exactly mean, more entries in the external JSON file? Because this will be done slowly and has of course nothing to do with the app itself.
Any hint?
Thanks
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Good day together,
I am currently trying to adjust the height of my TextEditor automatically. The whole thing should not increase further once 3 lines are reached.
The whole thing is modeled after the text field in the iMessage app.
Now to my problem:
I'm trying to recreate the whole thing in SwiftUI and so far it works quite well, but I currently have the problem that the height of the control is not automatically adjusted and I unfortunately do not know how to do it best.
Does anyone have a suggestion or even a solution for this?
SwiftUI Snippet:
VStack{
List{
}.listStyle(.plain)
HStack(alignment: .center){
Button{
}label:{
Image(systemName: "plus.circle")
.resizable()
.frame(width: 25, height: 25, alignment: .center)
}
HStack{
TextEditor(text: $message)
.focused($focusedField, equals: .messageView_TextEditor)
.foregroundColor(self.message == "Message" ? .gray : .primary)
.frame(height:35.0)
.onTapGesture {
if self.message == "Message"{
self.message = ""
}
}
.padding(.leading,10)
Button{
}label:{
Image(systemName: "arrow.up.circle.fill")
.resizable()
.frame(width: 25, height: 25, alignment: .center)
.padding(.trailing,5)
.foregroundColor(.green)
}
}.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(Color.gray, lineWidth: 1)
)
}
.padding(.bottom)
}
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Hi,
I need to understand what are the pros and cons for third party app store without using the AppStore.
Thanks in advance
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Would might be a good approach to estimating a VNVideoProcessor operation? I'd like to show a progress bar that's useful enough like one based the progress Apple vends for the photo picker or exports. This would make a world of difference compared to a UIActivityIndicatorView, but I'm not sure how to approach handrolling this (or if that would even be a good idea).
I filed an API enhancement request for this, FB9888210.
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I have a game on the App Store, and a website that promotes the game.
On the website, I'd like to indicate that the game is Game Center-capable.
Question: Can I use the Game Center logo on my website for this purpose?
I saw this and this, but they don't seem to answer my question. Maybe I'm missing something, though?
To be specific: a small version of the logo would appear atop a description of the game.
Thanks!
Hi,
This is how I'm currently configuring an UICollectionView sidebar cell.
let rowRegistration = UICollectionView.CellRegistration<UICollectionViewListCell, SidebarItem> {
(cell, indexPath, item) in
var contentConfiguration = UIListContentConfiguration.sidebarSubtitleCell()
contentConfiguration.text = item.title
contentConfiguration.secondaryText = item.subtitle
contentConfiguration.image = item.image
cell.contentConfiguration = contentConfiguration
}
In order to specify the selection background color of the cell I'm setting the backgroundConfiguration property.
This work as expected:
let rowRegistration = UICollectionView.CellRegistration<UICollectionViewListCell, SidebarItem> {
(cell, indexPath, item) in
var contentConfiguration = UIListContentConfiguration.sidebarSubtitleCell()
contentConfiguration.text = item.title
contentConfiguration.secondaryText = item.subtitle
contentConfiguration.image = item.image
cell.contentConfiguration = contentConfiguration
var backgroundConfiguration = UIBackgroundConfiguration.listSidebarCell()
backgroundConfiguration.backgroundColorTransformer = UIConfigurationColorTransformer { [weak cell] (color) in
if let state = cell?.configurationState {
if state.isSelected || state.isHighlighted {
return UIColor(named: "Primary")!
}
}
return .clear
}
cell.backgroundConfiguration = backgroundConfiguration
}
Now I also need to change the text color based on the cell selection.
When the cell is selected the text should be white.
I tried to set the colorTransformer of textProperties of contentConfiguration like so:
contentConfiguration.textProperties.colorTransformer = UIConfigurationColorTransformer { [weak cell] (color) in
if let state = cell?.configurationState {
if state.isSelected || state.isHighlighted {
return .white
}
}
return .black
}
Unfortunately the text color does not change after the cell has been selected.
What am I doing wrong? Can anyone help me?
Thank you
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Hello. I am looking to make an app, the app would be for apple watch, and iOS. My team has experience using unity for various things and thought using it for this might be plausible. While I know there might need external support as unity doesn't have its own methods, I was hoping maybe to ask the community of developers already here, and get feedback on good ways to move forward with this project as it would be a big opportunity for us.
So first is we would like to use unity to make the app. Is this possible to export to our planned devices, in any of your experiences or knowledge?
Second, if this does not seem viable from your experience, is there another similar program that we can use, thats fairly user friendly and is usable on pc?
Third, if this too seems like an impossible route, we are considering as a last resort to get mac devices to work on the project. I believe using storyboard? (The mac program for making apps like this, might have stated the name incorrectly) if this looks like the path we will need to take, just let me know option 3 seems to be the best idea. There isnt so much a question for the 3rd option, we just want to avoid needing several mac computers when we only plan to get one for exporting purposes.
If anyone would like better clarification of my question please let me know but due to NDAs information specifics may be limited. Also any and all advice or thoughts are welcome. Keep in mind our ideal goal is to use PC for the creation of our app if we can, as thats what we have, and unity or something similar as thats where our skillset is and the app itself is capable of being made with these tools but exporting to the apple watch might be the challenge needing overcoming.
Thank you in advance to everyone.
And thanks for having such a supportive community to reach out to for assistance.
Cheers
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I visited a site called https://apple-localization.com ,a chat bot ask for my e-mail address then froze, is it illegal ?
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I recently got into IOS development and i was wondering if there was any good third party library for top tabs.
Or do you have to create the tabs and pager view yourself?
(by top tabs, i mean the ones you see on Instagram, Twitter, Reddit etc.)
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I am new in iOS developing world and I created my first app, which is a planner and time management tools. I tried to publish and my app was rejected because: 4. 3 Design: Spam Guideline 4.3 - Design. I am confused. What should I do?