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Dev's,
after installing "Swiftlint" via "Homebrew" in the Terminal, I received the fallowing Error Message on my new MacBook Pro 2021 M1. I am a member of HWS+ and I fallowed the instruction in the learning video.
Any Idea or recommendations to fix or install "SwiftLint correctly? Thanks
"....UltimatePortfolio % swiftlint SourceKittenFramework/library_wrapper.swift:31: Fatal error: Loading sourcekitd.framework/Versions/A/sourcekitd failed zsh: trace trap swiftlint!"
I work for MongoDB and our app builds many dylibs. Recently we have reached a number of dylibs which is causing problems. Apparently no more than 512 dylibs are allowed to be loaded. I can not find any documentation on this. I found in the old source code a reference to this:
https://opensource.apple.com/source/dyld/dyld-852.2/src/ImageLoader.cpp.auto.html
if ( libCount > 512 )
dyld::throwf("too many dependent dylibs in %s", path);
Does anyone know why this is and what versions of OSX (or dyld) have this limitation? Where is this documented?
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I'm wrong or is it still not possible to use the Xcode collaboration feature like review PR's and create one.
If the project is running with Bitbucket Cloud.
I'm pretty sure Apple announced that it will be supported and I read all the time it will come with a dot update. But there is still no support even not in Xcode 14 😐.
Any news here or suggestions on why Apple is struggling with that integration?
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Hi,
We are currently using xcframework dependencies in our large project and we've got a compile time of ~15min on CircleCI.
We are trying to move a few dependencies from xcframework to Swift Package Manager but I'm seeing that there is a lot of time being added to our compile time as xcodebuild will always compile spm also.
I've tried caching SourcePackage to limit the download steps but I wasn't able to find a way to cache the spm dependency builds also.
Is this possible ? What is the strategy of compiling large projects with multiple SPM dependencies on a CI system.
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Hi developers,
I'm currently working on an app to help tech developers improve their productivity. I need some data from working developers regarding what tools you and your team use in your work day. If you have a few minutes to fill out this google form: (https://bit.ly/3xq3AsT), any input would be greatly appreciated.
Thanks
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I have a few webapps in url. Can I use XCode cloud to convert them into iOS apps? If so, how?
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I have updated Xcode to Version 13.4.1 (13F100), Then tried to run an existing iOS project.
This repetitively occurs even if I press the "Install" button.
Showing All Messages
failed to read asset tags: The command `(cd /Volumes/Code/Git/Bulseye && /usr/bin/actool --print-asset-tag-combinations --output-format xml1 '/Volumes/Code/Git/Bulseye/Bulseye/Preview Content/Preview Assets.xcassets' /Volumes/Code/Git/Bulseye/Bulseye/Assets.xcassets)` exited with status 72. The command's standard error was:
actool: error: Failed to locate 'actool'.
xcode-select: Failed to locate 'actool', requesting installation of command line developer tools.
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I was tried to build ios app using expo. So I used expo build:ios command. But I had got problem which is 'Apple 403'.
When i was searching about that problem, at most people said that Inquire to apple developer forum.
How can I solve this?
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Anyone can find the full screen button?
I cannot make it full screen:
https://imgur.com/Lhcq5Ji
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Hi,
is there any hardware diffs between M1 & M2, without the performances?
As the title suggests, will i be able to create/test apps for both intel & arm(M1&M2) in my m1 mac with the same code in xcode?
And How can i make an universal dmg without having an intel mac? Also, correct me if i'm wrong: does 'the rosetta swaps' hamper ssd life?
Thanks in advance.
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As a follow-up to a Networking lab conversation I had on Tuesday I have the following question:
Is there a way to use nscurl to connect to a server that requires client authentication by providing a client certificate? None of the documented options seem to allow that, but maybe there is an undocumented one...
I would like to add an advertising banner to the bottom of my app. I don't know where to get started with this on the apple site. I'm not currently trying to advertise my apps. I'm trying to make this question as simple as possible so I can get the right answer.
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Hey there, many thanks for your time!
Goal:
Using lib_InternalSyntaxParser.dylib in an app-store compatible build for iOS.
Some quick context:
swift-syntax Library repo - https://github.com/apple/swift-syntax
My reference project - https://github.com/tikimcfee/LookAtThat
Updated / standard instructions on manually building dylib - https://github.com/pol-piella/polpiella.dev/blob/4a7b5f6e6b3511d5010da887435f870f84c53d2a/src/pages/embedding-a-dylib-in-a-swift-package.md
Issues:
x86_64, arm64, iossim all require different architecture builds of lib_InternalSyntaxParser.
I cannot embed the dylib generated by the build tool into a app-store capable build (not supported by iOS). macOS dylib with an exported .app is fine so far.
Attempting to wrap this with a framework causes signing errors after installation on device.
Question:
I am looking for guidance on the proper, expected practice for bundling the multiple versions of this dylib (listed above). I was fortunate enough to meet one @Rintaro (hello and thank you again!) at this year's WWDC developer event, and they suggested I pop up my issue here. I am happy to answer questions to help narrow down a solution!
I would greatly appreciate an as-detailed-as-is-reasonable explanation of what the expected process of embedding this dylib looks like, and what the specific requirements are for code signature and verification for this use case.
A third and final time: many thanks for your time, patience, and assistance.
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At my work we have 3 systems, that is dev, qa & prod. We are unable to download our custom Neptune apps for dev & qa system. Prod is working perfect. On our Neptune app store we are not get the download pop-up button when clicking install in dev & qa. However, prod is working perfect, we have done most things even consulted the Neptune company. Is there developers we can contact from apple to help us with this very urgent issue?
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Basically, I have a school app that students would use in class by activating themselves to the current active course, and the app should track students' actions like sending the app to the background to inactivate them.
one more thing to add is that a student can lock his phone while activating himself to preserve the battery.
when the phone is locked, the app is sent to the background state and then to the suspended state.
The issue here is, After a while, if the user unlocks his phone, SOMETIMES user sees the home screen and when he opens the app from the app switcher, App gets relaunched (meaning the system terminates the app while the app was in the suspended state) and In that case, students can cheat the app without noticing it.
I suspect Jetsam (Memory pressure) case is behind this since the app utilizes less than 50 MG of memory while in the background but can't be so sure.
Is there any chance I could prevent this from happening?
Are there any frameworks that could help fix that issue (being terminated while in a suspended state)?
Hello! I’m new to coding in Swift and iOS app development. And honestly, I don’t even know where to start.
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If I were looking for a Macbook for s/w development, is there a compelling reason to get an M1 chip device? No gaming intended.
I am a novice when it comes to Mac programming, though I have 35 years experience in development. I have always considered programming to be less CPU-intensive, but it can definitely benefit from more screen real estate and storage. Both of which I can get more of for less money without the M1.
Thanks for your input.
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hi
We are trying to publish an app which has been written with Xcode.
We can upload our app without any errors but in Appstore we see the attached format and once refreshed, the entire thing disappears.
Please advise on what, if anything is wrong.
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Can anyone confirm whether Apple is actively working to improve the Vim mode in Xcode, perhaps adding support for things like the dot command to repeat the last command sequence or adding support for macros?
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I'm using M1pro and have successfully installed Numpy with Accelerate following, and it really speedup my programs. I also ran np.test() to check the correctness and every test passed.
However, I can't install Scipy with Accelerate, since the official document said Accelerate has a LAPACK of too old version. I can't even find a scipy that can pass scipy.test(). I tried the codes below:
conda install numpy 'libblas=*=*accelerate'
conda install scipy
np.test() as fails, sp.test() can't even finish
conda install numpy 'libblas=*=*openblas'
conda install scipy
Both np.test() and sp.test() can finish, but with many failures. I believe the bugs are due to Conda.
pip install --no-binary :all: --no-use-pep517 numpy
pip install scipy
np.test() has no failure and went fast, sp.test() uses OpenBLAS and has 3 failures. This is the best version I have found.
So my question is: can we find a reliable version of scipy on M1? Considering the popularity of scipy, I think it's not a high-living expectation.
And a question for Apple: is there really a plan to upgrade the LAPACK in Accelerate?