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GLKit Documentation

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Hi. My team is still using GLKit. I have no choice but to keep using it to support non-iOS products as well. (We don't have many developers.) While researching 'Privacy Manifest', I found out that the third party library needs to add 'PrivacyInfo'. I confirmed on Xcode that GLKit is Apple SDKs. Does this mean it's not a third party library? Is using GLKit not related to 'Privacy Manifest'?
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by kimjitae.
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I know opengl is marked as deprecated since ios12 but I have an old project using it and I want to update some feature of it then release the update version. So I'm wondering if I can still release an app using opengl to app store currently? (I know it's better to shift to MetalKit but for some reason I want to cut the cost if I can. )
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We recently observed antialiasing issues on iOS devices since this week. Works fine on desktop and Android. Refer to screenshots below. Is there a specific flag we need to enable/disable to fix this? we are using babylonjs as 3d renderer it work on webgl
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by Vishal_23.
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