Interaction Design

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Create engaging ways for users to interact with your software.

Posts under Interaction Design tag

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Hi - on iPadOS16 beta1, we have been experimenting with connecting to external 1080p and 4k monitors using TypeC on latest M1 iPads. It appears to only display full-screen (non-mirrored) when there is a HID device such as mouse connected. This makes sense as you need to be able to control the screen independently. However for a touch screen external display (e.g. INNOCN) that supports multi-touch, it does not work. iPadOS (and macOS) do not have any multi-touch drivers. Is there plans for iPadOS (and indeed eventually macOS) to support external multi-touch screens?
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In iOS16, will there be an open dialog that combines Photos and Files? For any creative app, this seems like a common scenario…I want to open a photo from either the Camera Roll or Files to edit in my cool app. I would envision the left toolbar showing sources, such as: On My iPad, iCoud Drive, and Camera Roll. Currently, it’s a bit clunky and confusing for users to have two different choices just to open a photo for editing. Thanks! James
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I have a similar issue in an iOS react-native app after iOS 15 upgrade but with not a crash. If someone opens the app after ~1 hour from the last time he/she opened it, the app skips the SplashScreen and after that nothing renders correctly. The positioning and order of components are wrong.
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With this styling I get exactly what I want on screen. But, the swipe interaction is reversed with respect to what is anticipated when using an AppleTV remote. Does anyone know how to configure or compenstate for this? Edit: I should clarify, the way it's behaving is expected when swiping between on screen elements; a feature carousel, for example, like the one in AppleTV+. What I'm looking for is the interaction we use to swipe between fullscreen photos, in the Photos app for example.
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I am using SwiftUI to create an app and I have figured out how to present a scene for my preferences window. However I have yet to find a way to modify the "About "My App"" scene. I am not even sure how to ask the question on other forums because I keep getting informations on application menus. I would like to find information on accessing/changing other menu entries in the menubar (in SwiftUI) an most specifically I would like to find out how to present a custom window (or at least custom information) when the user selects "About "My App"" I guess I don't need a solution but a pointer to documentation that will help me in my quest.
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iOS Simulator can be used to test mobile applications. Xcode tool that comes along with iOS SDK includes Xcode IDE as well as the iOS Simulator. Xcode also includes all required tools and frameworks for building iOS apps. However, it is strongly recommended to test the app on a real device before publishing it. https://echyip.com/product/template-12002
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The session says that "when someone taps Add to Siri, the shortcut is added instantly, using your suggested invocation phrase". (at 21 min in Video) Now we can see that new UI at iOS 15 beta 2. But on iPadOS 15 beta 2, it looks like unexpected behavior. It looks like INUIEditVoiceShortcutViewController shows in UISplitViewController, but we expect that in UIViewController itself. And when we tap "Back" button, INUIEditVoiceShortcutViewController shows on left side of window. It's Okay when the window has narrow width. This is what i expected. Is there any way to implement "Add to Siri" feature or is it an iPadOS bug ?
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Hi! I am working on the UI/UX project for Apple apps(iPhone/watchOS etc.) using FIGMA. I don't have any Apple device from where I could use 'SF Font' family natively. I have tried the alternative fonts but none of them appealed to me and my client too. I also downloaded their resources but still it changes the file after I edit the text. Thanks in Advance.
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Some context from the Human Interface Guidelines. It says that the AppIcon should be square in shape with no rounded edges. But when I build my app with the same image specs using Image Asset Catalog, it does not seems to be rounding the corners automagically. I know it does in iOS and iPadOS, but does it work macOS 11. And what about Icon shapes in older macOS Catalina? Will this change affect them. Square without rounded corners looks kinda ugly.
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