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I had 60 gb data in 64 gb iPhone and all of a sudden the other system data occupied 50 gb. I had to erase all content and settings, losing all my important files. To my shock, the other system data was still occupying 48 gb in a total of 64 gb in a reset phone with no app, photos, videos nothing. After a few days, I again erased all content to see if its working this time because my avaible storage of 8 gb had filled out, 8 gb is occupied by software. This time still had the same problem. I don't want to change the phone. Anyone has the solution?
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Just trying to gain some information here on the new beta.
When updating to IOS 16 Beta do you have to update the watch to the new beta too? Or Can it stay on Watch OS 8.6.
Have been lead to believe the battery drains on the watch with compassion IPhone on IOS 16 and the watch app doesn’t let you control the watch anymore it just shows the discover page?
Is anyone able to confirm their experience with this? Thanks
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I am investigating an issue where the main thread appears to be hung. It believe I have reproduced it locally a couple times, but it is not very repeatable. Attached are 2 of the backtraces I generated after pausing the application.
I see a dispatch_barrier_sync_f call which “submits a barrier function for execution and waits until that function completes”. This is happening on a number of threads which are all waiting on a ulock_wait.
In both of the deadlocks, there is one thread that has a dispatch_barrier_sync_f which appears to be active. From what we could tell, it is stuck in the function pthread_from_mach_thread_np. I only have assembly code here, but here is some source. It appears to be converting from a mach_thread to a pthread. When I step through the assembly it appears to be stuck in the loop portion of iterating over the pthread list.
It is not clear to me how this fixed loop could hang. Perhaps the memory is corrupted and it is not looping over a valid pthread list?
This may be related to the issue posted here.
Any help would be greatly appreciated,
thank you
StackTrace.txt
StackTrace4.txt
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I use the following code in my xamarin forms project:
image.Source = ImageSource.FromStream(() => { return new MemoryStream(bytes); });
This loads the image on ios simulators and android devices but not on iphone.
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(Using Deepl Translate)
My name is p_dev and I am a private developer of game apps for iOS.
(I use Unity 2020.3.33f1 as my development tool.)
I have two questions about "How to support "quick start" (transfer function) when developing iOS apps".
I have a question about the "Quick Start" feature of iOS application develop.
I am planning to implement the "Quick Start" feature of iOS so that data and account information can be "transferred" via "Quick Start".
I have researched existing apps and documentation on the web in relation to this.
However, I could not figure out how to implement the transfer function.
(As a result of our research, we found the following two types of existing apps.
Those that can be transferred with the data and account information remaining in the "quick start" mode.
Those that can not be transferred with the data and account information remaining in the "Quick Start" function.)
(Also, I could not find any official documentation.)
Here are my questions
(1)
How do I develop and implement an app that supports the "quick start" transfer function?
(How do I develop and implement data that can be transferred with "Quick Start"?)
(What is the difference between apps that can and cannot use "quick start"...?)
(2)
Is there any documentation that provides information on how to implement a "quick start" function?
(I would appreciate it if you can provide me with either official or unofficial documentation).
If you know anything about this, I would appreciate your help.
Thank you for reading.
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Basically, I have a school app that students would use in class by activating themselves to the current active course, and the app should track students' actions like sending the app to the background to inactivate them.
one more thing to add is that a student can lock his phone while activating himself to preserve the battery.
when the phone is locked, the app is sent to the background state and then to the suspended state.
The issue here is, After a while, if the user unlocks his phone, SOMETIMES user sees the home screen and when he opens the app from the app switcher, App gets relaunched (meaning the system terminates the app while the app was in the suspended state) and In that case, students can cheat the app without noticing it.
I suspect Jetsam (Memory pressure) case is behind this since the app utilizes less than 50 MG of memory while in the background but can't be so sure.
Is there any chance I could prevent this from happening?
Are there any frameworks that could help fix that issue (being terminated while in a suspended state)?
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When I Archive with Ad Hoc build using NewBuildSystem,
I cannot start App with displyaing
“This app cannot be installed because its integrity could not be verified”.
Running in Xcode is fine, no problem.
It is also no problem that I confirmed adding UUID of the device in ProvisioningProfile and
Certificates have never expired.
I can start App with LegacyBuildSystem with no changing source code.
Would you tell me some cause and solutions?
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I’m getting a temperature warning under halide after installing iOS 16 beta and I have to admit it’s running warmer than usual. Am I the only one experiencing warmer than usual temperatures after installing iOS 16 beta?
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I am excluding .postToWeibo but still I can see Weibo in the options. My code is
var activityViewController = UIActivityViewController(activityItems: [documentId+".pdf", pDfdata], applicationActivities: nil)
activityViewController.excludedActivityTypes = [.postToTwitter, .postToFacebook, .postToFlickr, .postToTencentWeibo, .postToVimeo, .postToWeibo]
present(activityViewController, animated: true)
Can you please let me know what is the reason for this?
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After updating to the newest version of software on an iPhone 7 device. (15.5), and updating to the latest version of Xcode (13.4.1) I can no longer deploy to the iPhone device. It gives me the titled error. Following are the details of this error, any help would be appreciated.
Details
Unable to install “{App_Name}”
Domain: com.apple.platform.iphoneos
Code: -1
Recovery Suggestion: “{App_Name}” requires the “” capability which is not supported by {iPhone_Name}
User Info: {
DVTErrorCreationDateKey = "2022-06-03 20:58:49 +0000";
IDERunOperationFailingWorker = IDEInstalliPhoneLauncher;
}
--
Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {
"device_model" = "iPhone9,1";
"device_osBuild" = "15.5 (19F77)";
"device_platform" = "com.apple.platform.iphoneos";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 638;
"operation_errorCode" = "-1";
"operation_errorDomain" = "com.apple.platform.iphoneos";
"operation_errorWorker" = IDEInstalliPhoneLauncher;
"operation_name" = IDEiPhoneRunOperationWorkerGroup;
"param_consoleMode" = 0;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 5;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_runnable_swiftVersion" = "5.6.1";
"param_runnable_type" = 2;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos15.5";
"sdk_osVersion" = "15.5";
"sdk_variant" = iphoneos;
}
--
System Information
macOS Version 12.4 (Build 21F79)
Xcode 13.4.1 (20504) (Build 13F100)
Timestamp: 2022-06-03T13:58:49-07:00
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Have a simple, or what I think is simple view, that includes the below code
struct ContentView: View {
@StateObject var coordinator = Coordinator()
var body: some View {
if coordinator.sharedAlbumPermission {
sharedAlbumView()
} else {
permissionToAlbumView()
}
}
My app has permission already for "All Photos".
The issue I am running into is that the "permissionToAlbumView()" displays for about 5 seconds before "sharedAlbumView()" displays.
When I change permission to "None" I only see "permissionToAlbumView()". When I update in settings then switch to my app the "sharedAlbumView()" displays right away.
Not sure why "permissionToAlbumView()" would display when permission is already given. I think the issue that the .sharedAlbumPermission is giving wrong value first and then updating but I could be wrong. If there is another and better way to code this I would greatly appreciate as new to Swift.
Have tried onAppear and onDisappear but does not seem to work either.
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How to transfer whats app data from Samsung to Iphone 13 pro max?
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I delete my email from apple mail archive folder and shortly they ask return
app target device family set as iPhone, and app can't search directly, but can search other apps which developed by the same developers, then can relevance choose the app, then download at iPad.
May I know how to restrict the app for iPhone only.
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Hi,
I need to display a QRCode banking ticket in my application,
My wish is to allow the iOS users to get this ticket and save it to their phones or send it by sms to themselves,
The problem is that the ticket text contains a number interpreted as a phone number by the default iOS QRCode reader app. So i need to use a special wildcard to indicate to the reader how to use it.
I tried to use the "SMSTO::" wildcard in the beginning of the text, it works well on android but on iOS it displays the repertory app and offers to add a contact.
Do you have a solution that can work on both Android and iOS ?
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Hey. guys!
Recently, I found out about this amazing function of the iPhone - Call Forwarding. It's really useful when at work, being able to redirect all calls from the mobile phone to the work phone and not having to switch between phones. headphones and so on.
What I think will make it even better is being able to automatically turn on this function: for example, when turning work focus on, arriving at specific location, turning it on at specific time and so on. In short, adding this function to Shortcuts (IMO the best IOS feature).
What do you guys think, can it be added to Shortcuts, or who I need to contact to make this suggestion.
All the best,
Stoni
I'm using Unreal Engine 4 to make my game. I've run into a fatal bug where every time there's a notification from another app, specifically when it (the notification) has sound, it freezes my game for around a second. I've determined its a bug with the engine that cannot be fixed on my end. So I am wondering if there is any way to automatically enable Do Not Disturb while the game is open. Is that in the realm of possibility? If so, would anyone happen to know how to resolve this?
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I am attempting to erase everything from my old iPhone after I have transferred all my content and settings to the new one. However, the process seems to get stuck when it tries to “upload data” to iCloud and when I press the “skip backup” button, it still remains frozen (whether or not I press skip backup it will not pass this stage of the erase process). I have tried force restarting my phone and that didn’t seem to work. Does anyone have advice or a suggestion?
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Asking as someone with zero coding knowledge, what is the point of disabling phones with no way to regain data left in the phone? While theft is a possibility from which phone is being protected, many iPhone users have ended up locked out of their phone and having it disabled because their touchpad function was messed up in a fall or minor accident.
Giving no one access to the data, which at this point of time, is STILL on the phone makes no sense to me. Like there must be some point for it still being on there right?? But no, my data, photos are still on the phone but there is no way to get to it - DO ANYTHING and it's gone. Do nothing - and it's as good as gone.
And only help you can offer at this point is restore the phone to gain access to a phone that's wiped clean. The phone already has lost it's appeal!! Shouldn't there be another way, at least via proof of itunes ownership or something similar to GET BACK IN to that device?
Unless it is a punishment programme for people who miss out on keeping regular backups, the way it works now is imo flawed.
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So its been around 2 years now and apple has not fixed that network glitch of 11 series.
Why apple is being that ignorant of this issue. My device is in pitch perfect condition, zero scratches, merely hangs, and storage is around 150 gb still free. I really dont find any need to upgrade my phone but this issue not getting fixed is just telling me to change the brand not just the phone.