The LLDB command-line debugger provides underlying debugging services for development on all Apple platforms.

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When po an NSObject variable in lldb in Xcode 15.1,an error occurs,this error description is "error: Internal error [IRForTarget]: Couldn't change a static reference to an Objective-C selector to a dynamic reference" Has anyone encountered this situation? How can i fix this?
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I am trying to debug a kernel panic in our kext. I can attach to the target Mac over ethernet if I: cause an NMI using add an IOPanic call to my kext and cause it to be executed use Dtrace to invoke a panic However if I reproduce the kernel panic which I am investigating, the Mac just restarts. How can I make the Mac wait for me to attach with lldb rather than restarting? My target configuration is: Mac is 2021 M1 Pro 14" MacBook Pro macOS 14.2 (23C64) Network: Apple Thunderbolt 3 <-> Thunderbolt 3 adapter + Apple Thunderbolt 2 to ethernet adapters Boot-args = "debug=0x44 wdt=-1 kdp_match_name=en8" (I have also tried debug=0x104C0C)
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Hello, is there any way that I can automatically fold items in the console? I do log all API requests and responses, printed in a nice json to console. It works well, but having a lot of requests makes the console very big, and it kills readability, I have noticed that I can manually fold json printed in console with CMD+OPTION+Left shortcut. I am asking if that's possible to fold everything, or just display first lines of the console. So I can see more entries easier, and if I need I can unfold, or disable Line Wrap, to see details. I am attaching the photo of how code folds works there. It's all good, but I need to do it one by one, which is bad. If I could select everything and auto-fold, or It has the line wrap disabled. I
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I'm writing a C/C++ command line program which, at some point, calls IOHIDManagerOpen. I've added both my program executable and lldb as permitted for input monitoring (as far as I remember, my program was added after showing up a permission prompt, I've added lldb manually later, trying to resolve the problem). My problem is that when I run my program from within lldb in Terminal, the call to IOHIDManagerOpen returns kIOReturnNotPermitted. When I run my program directly in the terminal session (without lldb), this call returns kIOReturnSuccess. Such behaviour means it will be impractical to use lldb for any debugging of this program. What can be done to make lldb session behave the same way, the normal execution works? I'm on: 23.2.0 Darwin Kernel Version 23.2.0: Wed Nov 15 21:55:06 PST 2023; root:xnu-10002.61.3~2/RELEASE_ARM64_T6020 arm64 and: lldb-1500.0.200.58 Apple Swift version 5.9.2 (swiftlang-5.9.2.2.56 clang-1500.1.0.2.5)
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Topic : Attaching debugger via lldb to remote process on tv device Current status I launch an app on a remote tv device that is paired to a macbook using the command xcrun devicectl device process launch --start-stopped -d XXXX-XXXXXX, com.metasample.SampleApp -j launch.json App is launched in stopped state and waiting for debugger to be attached to continue execution Using the XCode->Debug->Attach to Process, I am able to select the process and connect to the process and execute the app through the debugger. Expectation I would want to replace step 3 and use a command line instead to attach the debugger to the remote process instead of doing it via XCode.(the reason is to automate the execution without any manual intervention) I know the process id of the app on the remote tv device when i inspect the launch.json file that is created when the launch the app. eg pid 312 I also know the ip address of the device eg ip 192.168.178.29 However I do not know how to establish the debug session using lldb from command line. I launch lldb in the command line and execute these commands platform select remote-tvos target create /Users/works/apps/SampleApp-Payload/SampleApp.app/SampleApp gdb-remote 192.168.178.29: "what is the port?" - I do not know what port to connect to? Many Thanks for your suggestions and inputs on how to connect to the remote app via command line lldb.
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Visual Studio, Stadia, and JetBrains are supporting natvis files, where Xcode is still stuck on lldb python files that even Xcode no longer uses to debug data structures. Apple has converted all of their scripts to native code, so there are no samples of how to write complex lldb visualizer rules. There is already an lldb-eval that can bring in natvis files, so something like this should be brought to Xcode. C++ packages like EASTL only ship with a natvis file, and it's far simpler to edit and write than the lldb rules and python scripting.
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Xcode15.2 LLDB 太慢了,简直无法工作,好几分钟才断点出变量传,然后断点无法跳出继续执行。Xcode14.1则不会有这些问题,望修复。
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After upgrading from Xcode 14.3 to Xcode 15.2, I am observing unexpected behaviour in Xcode when printing string variables to the console. Specifically, blank lines do not show up (they previously did, as expected, with Xcode 14.3). Steps to reproduce: Put this multiline (Swift) string literal in some Swift file (two lines with one blank line in between) let test = """ line1 line3 """ let Xcode hit a breakpoint in the file with the string print the string value to Xcode console: (lldb) po test "line1\n\nline3" print the same string, cast to NSString, to Xcode console: (lldb) po test as NSString line1 line3 Observed: The blank line is missing in the "po test as NSString" output Expected: There should be a blank line between line1 and line3 I'm running macOS 13.6 (22G120) and Xcode 15.2 (15C500b)
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I have a sandboxed app in /Applications. I'm attempting to shoot a problem with LLDB, so I cd to /Applications/app-name/Contents/MacOS and do lldb programname. However, once I fire it off with "r" it dies instantly with: error: process exited with status -1 (lost connection) Should this work? Should I try signing the lldb executable? Thanks!
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OS: Sonoma 14.2.1 (23C71), I am porting a linux code (that uses C++, QT) to mac OS. after compiling the code on mac, I get segmentation error due to libGL.dylib. My question is how to avoid the segmentation error. debug messages when I run it using lldb: 2024-03-21 13:13:17.957964+0530 EdgeMarker[10094:150997] SecTaskCopyDebugDescription: EdgeMarker[10094]/0#-1 LF=0 2024-03-21 13:13:18.962117+0530 EdgeMarker[10094:150997] SecTaskLoadEntitlements failed error=22 cs_flags=20, pid=10094 2024-03-21 13:13:18.962246+0530 EdgeMarker[10094:150997] SecTaskCopyDebugDescription: EdgeMarker[10094]/0#-1 LF=0 Process 10094 stopped * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0xa80) frame #0: 0x00007ffa1c1295a4 libGL.dylib`glViewport + 22 libGL.dylib`glViewport: -> 0x7ffa1c1295a4 <+22>: movq 0xa80(%rax), %r9 0x7ffa1c1295ab <+29>: movq (%rax), %rdi 0x7ffa1c1295ae <+32>: popq %rbp 0x7ffa1c1295af <+33>: jmpq *%r9 Target 0: (EdgeMarker) stopped. Backtrace snippet: * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0xa80) * frame #0: 0x00007ffa1c1295a4 libGL.dylib`glViewport + 22 frame #1: 0x000000010000c427 EdgeMarker`MyGLCanvas::initializeGL(this=0x00007f8e4f857710) at MyGLCanvas.cpp:33:2 The error occurs when initializing an opengl window: void MyGLCanvas::initializeGL() { m_width = this->frameGeometry().width(); m_height = this->frameGeometry().height(); m_initialized = true; m_Eye[0] = 0.0f; m_Eye[1] = 0.0f; m_Eye[2] = -2.0f; //Actual code m_PerspectiveAngleDegrees = 45.0f; m_NearPlane = 0.01f; m_FarPlaneOffset = 100.0f; glViewport(0, 0, (GLint)m_width, (GLint)m_height); Before calling MyGLcanvas::initializeGL() there is a call to setFocus() function. SetFocus is a function used in GUI programming to give focus to a specific window or control within a window. My second question : Is setFocus valid is mac OS or is there an equivalent?
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I am using the Leaks instrument, and it has identified a bunch of 32 and 48 byte "Malloc" leaks. I would like to see a hex dump of some (or all) of those areas. I think if I can see what is in them I can get a better idea about what is triggering the leak. I'm pretty sure it is a real leak. What is the easy way to do this? Can it be done inside instruments, or do I need to run my app under instruments and also attach via lldb and hexdump from lldb? (can I attach lldb and instruments at the same time?) If it matters I'm debugging an iPadOS app, and it is written in Swift plus ObjC, plus ObjC++, oh, and some straight C++.
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