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activeConversation comes up as nil if the view controller is not set to initial view controller. Seems like a bug to me. Anyone else experience this?
Hi,
Could You please let me know how to convert such integer "565599639274028992" to real date?
It comes from column "date" table "messages" base "3d0d7e5fb2ce288813306e4d4636395e047a3d28.mddata
That date should be 4/Dec/2018 morning hour timezone GMT+1
thanks
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I have an regular iOS app where I have added a new Sticker Pack Extension. It's runs fine in Simulator and Phone. Then I submitted it to TestFlight for beta testing. When installing from testflight, the iOS app installs fine along with the Sticker Pack in iMessage.
However, when submitting for Appstore, appstoreconnect shows the host iOS app and the Sticker Pack extension in the build. But, after having the app Ready for Sale in the Appstore, when I install the app from the appstore, the host iOS app installs fine but the Sticker Pack extension in iMessage is totally missing.
Any idea what might be wrong?
I am using Xcode 13 on MacOS Big Sur 11.6
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I need to send sms messages to multiple people using SwiftUI.
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How can enterprises register iMessages in batches and unlock a large number of iMessages registered with the same IP address
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My messages keep been merged with an unknown number on my phone.
I've lost all messages how do I retrieve them back?
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Hello,
Thank you Chris & Nolan for the wonderful Screen Time API demo!
I would like to apply this new functionality to limit a child's communication with a specific contact selected by a parent during, "Homework" hours. I would like to configure the shield to ONLY restrict the chat log of the specified contact, not the entire Messages application.
At the end of "Homework" hours I would like the child to be able to view any missed messages or calls they received, while this contact was restricted.
It does not appear that a parent can specify communication limits within managed settings without using lockCellularPlan or shielding the entire app with the familyactivitypicker. Can we configure downtime restrictions using this API?
If you could point me to the correct part of the framework so I can further investigate how to implement this, that would be very helpful.
Thank you!
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Hi,does anyone know if it is possible to use leaderboards in an imessage only game?I have created leaderboards and they are live with my app. But nevertheless on authentication I always get:[Error] _authenticateUsingAlert:Failed to authenticate player with existing credentials.Error: Error Domain=GKErrorDomain Code=15 "Der angeforderte Vorgang konnte nicht abgeschlossen werden, da die App vom Game Center nicht erkannt wird." UserInfo={GKServerStatusCode=5019, NSLocalizedDescription=Der angeforderte Vorgang konnte nicht abgeschlossen werden, da die App vom Game Center nicht erkannt wird., NSUnderlyingError=0x283d36d60 {Error Domain=GKServerErrorDomain Code=5019 "status = 5019, no game matching descriptor: ios:net.mygame.MessagesExtension:1.3:1+-1" UserInfo={GKServerStatusCode=5019, NSLocalizedFailureReason=status = 5019, no game matching descriptor: ios:net.mygame.MessagesExtension:1.3:1+-1}}}Is it possible that iMessage only games are not supported by GameKit? As the iMessage App has the Bundle identifier net.mygame.MessagesExtensionand it seems the Leaderboard associated with it in the appastoreconnect interface is registered to net.mygame?Or is there something I overlooked?Thanks, Jan
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Has anyone see an issue where certain contacts do not have a text entry field on Big Sur when selecting them in the list of conversations? I am able to get a field to send a message if I act as if I am starting a new conversation with them.
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After update my device to iOS 15.2, MFMailComposeViewController not working and my app freeze, this bug only appear when device's language is Vietnamese. It's working normaly on other languages.
Has anyone encountered this bug?
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My sticker pack is in the App Store. I've been playing with it and most of it works great. When you tap and send my stickers most of them display small-which is how I think I set up the file. However, some of them display too big and get cut off. I made them all the same size and uploaded them all at the same time into Xcode. Is there any reason this would be happening? I just barely got them in the App Store and haven't even started marketing them yet. Hoping to solve this before I really get the out there in case I need to make an updated version.Thanks for your help!
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When opening iMessage, an additional terminal window is opened up and this line is spammed about 50 times:
Invalid absolute dimension, must be > 0.0. NOTE: This will be a hard-assert soon, please update your call site.
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Why not make a separate volume level for messages and ringer? It would be very convenient.
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What is the OPAQUE-USER-ID for sending text message through api.https://developer.apple.com/documentation/businesschatapi/messages_sent/sending_text_messages
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One contact has two phone numbers. I can only select one phone number to send a message too. The second number does not get highlighted Or I cannot select it. I would like to see two separate conversations for each number. Anyone can help with this?
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I am using Xcode 13, I went through the steps to create a sticker pack, added 2 images, and when I try to run in sim, or on my iPhone, I get the following error:
“StickerPackExtension[29072:5749461] [PPT] Error creating the CFMessagePort needed to communicate with PPT.”
I can’t seem to figure out what im doing wrong.
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Every time I use apostrophes in messenger messages on my desktop, it jumbles the note and tosses words around in weird places. Anyone else having this issue and if so, is there a fix (besides NOT using apostrophes)? Thanks!
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I cropped an 11 minute video on imessage to 3 mins before i sent it but when I look at it it is still 11 minutes long in the message stream. How can I see what was actually sent? I dont trust apple software.
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When texting in your own language, type your message, select a different language, it would then translate before you send the text. Might be useful to some. Could it be done?
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Hoping someone can help with this – I'm running macOS Monterey on an Apple M1 Pro laptop. My AppleScript to send out batch text messages, stored on an Excel file, delivered through the Messages app is now not working – it worked fine on my old laptop operating under Catalina.
The problem appears to be in delivering the phone number ("targetBuddyPhone") into the proper location in the Messages app. Instead, the text message ("targetMessage") is being dropped into the recipient location in the app. Does anyone have any ideas on possible solutions?
Thanks in advance.
set phoneCol to "B"
set messageCol to "C"
set startRow to 1
set counter to "D"
set xlsFilePath to (path to desktop as text) & "texttest.xlsx"
tell application "Microsoft Excel" to open file xlsFilePath
tell application "Microsoft Excel"
set endRow to value of cell (counter & startRow) as number
end tell
repeat with thisRow from startRow to endRow
tell application "Microsoft Excel"
set targetBuddyPhone to string value of cell (phoneCol & thisRow) as string
set targetMessage to value of cell (messageCol & thisRow) as string
end tell
activate application "Messages"
tell application "System Events" to tell process "Messages"
key code 45 using command down -- press Command + N to start a new window
keystroke targetBuddyPhone -- input the phone number
key code 36 -- press Enter to focus on the message area
delay 3
keystroke targetMessage -- type some message
key code 36 -- press Enter to send
end tell
delay 6
end repeat
return input
end run