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We have some crash which we cannot reproduce in our builds.
I can see the one of this crashes in TestFlight and want to research it.
I click "open in Xcode" in TestFlight. The crash is supposed to be opened in Xcode's organizer. But the crash opened by Xcode has another build number.
I know I can list crashes by the small control on the bottom of the organizer. There is no one crash with the same build number that noted in TestFlight. So it's look like crash never downloaded to the Xcode.
It looks like for some reason Xcode does not see crashes listed in TestFlight.
I've also check all crashes Xcode knows about. It looks like Xcode does not see the big part of crashes listed in TestFlight.
What could it be?
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crashlog.crash
feedback.json
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Hey all,
So I've built my game in Unity, exported to Xcode, built, tested, archived and sent to Apple. Goes through all the processes and most importantly; Xcode shows the success screen and says it was sent to Apple for distribution.
After this step, nothing. Just nothing. No e-mail received about processing, build does not show up in Appstore Connect (including test flight) or anywhere frankly. Checked the Identifier, account and everything multiple times already.
I tried to send the build again both through Xcode and Transporter but both of them give the error saying redundant binary has been sent and the build is already in there.
Also tried different build codes to just see if it was a one time thing but no, 5 different builds sent, none of them show up anywhere.
Any ideas that I can follow to solve this? :)
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Hi. my friends iphone is in a constant loop ive looked into some of the stuff about panic codes just wondering if someone could tell me the best way to fix it
Hi
We're trying to publish an app build to Testflight. We've successfully done the build, but when we archive the build, we get this error: error itms-90168 null.
We are able to upload the build, it then SEEMS like the build is successfully archived. Then we validate the app, which is successful, but then when we click distribute, it gives an error: "error itms-90168 null"
We've been struggling with this for quite a while and have tried things to solve the issue, but we haven't been successful this far. It's difficult to try figure out what is wrong, as the error message merely says "Null" instead of giving specific details.
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I archived my project and closed the Xcode then I tried to open my project again and Xcode had crashed. I couldn't find any solution. Do you have any opinion on why this happened?
Error:
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: Xcode [940]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 13.2.1 (19586)
Build Info: IDEFrameworks-19586000000000000~2 (13C100)
App Item ID: 497799835
App External ID: 845961054
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2022-02-04 11:08:58.5470 +0300
OS Version: macOS 12.2 (21D49)
Report Version: 12
Anonymous UUID:
Time Awake Since Boot: 120 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x000000019b02e818
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5
Terminating Process: exc handler [940]
Application Specific Information:
Swift/arm64e-apple-macos.swiftinterface:13494: Fatal error: Duplicate values for key: 'https://github.com/google/promises.git'
ProductBuildVersion: 13C100
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I want to download the organizer data and upload it to my own platform. Is there any relevant data interface?
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I have created app in react native which is running perfectly on the physical devices when I am running it via expo. But when i build and upload it to appstore to check it in test flightmode it is crashing . Attaching full logs below
Last Exception Backtrace:
0 CoreFoundation 0x1817b10fc _exceptionPreprocess + 220 (NSException.m:200)
1 libobjc.A.dylib 0x19a001d64 objc_exception_throw + 60 (objc-exception.mm:565)
2 LetsPause 0x100a7b100 RCTFatal + 668 (RCTAssert.m:146)
3 LetsPause 0x100af86e0 -[RCTExceptionsManager reportFatal:stack:exceptionId:suppressRedBox:] + 600 (RCTExceptionsManager.mm:89)
4 LetsPause 0x100af909c -[RCTExceptionsManager reportException:] + 1532 (RCTExceptionsManager.mm:164)
5 CoreFoundation 0x18173a3a4 invoking + 148
6 CoreFoundation 0x181757b74 -[NSInvocation invoke] + 468 (NSForwarding.m:3378)
7 CoreFoundation 0x18178e9d4 -[NSInvocation invokeWithTarget:] + 80 (NSForwarding.m:3475)
8 LetsPause 0x100aabef4 -[RCTModuleMethod invokeWithBridge:module:arguments:] + 460 (RCTModuleMethod.mm:584)
9 LetsPause 0x100aae38c facebook::react::invokeInner(RCTBridge*, RCTModuleData*, unsigned int, folly::dynamic const&, int, (anonymous namespace)::SchedulingContext) + 540 (RCTNativeModule.mm:181)
10 LetsPause 0x100aadfc4 operator() + 56 (RCTNativeModule.mm:103)
11 LetsPause 0x100aadfc4 invocation function for block in facebook::react::RCTNativeModule::invoke(unsigned int, folly::dynamic&&, int) + 100 (RCTNativeModule.mm:95)
12 libdispatch.dylib 0x181421924 _dispatch_call_block_and_release + 32 (init.c:1517)
13 libdispatch.dylib 0x181423670 _dispatch_client_callout + 20 (object.m:560)
14 libdispatch.dylib 0x18142adf4 _dispatch_lane_serial_drain + 672 (inline_internal.h:2601)
15 libdispatch.dylib 0x18142b968 _dispatch_lane_invoke + 392 (queue.c:3937)
16 libdispatch.dylib 0x1814361b8 _dispatch_workloop_worker_thread + 656 (queue.c:6727)
17 libsystem_pthread.dylib 0x1f223f0f4 _pthread_wqthread + 288 (pthread.c:2599)
18 libsystem_pthread.dylib 0x1f223ee94 start_wqthread + 8
EOF
PLEASE HELP ME OUT
Hello, I seem to be facing a similar issue to the issue from this thread:
https://developer.apple.com/forums/thread/688133
However this seems to be a different issue.
I created my project by following the instructions here:
https://github.com/libsdl-org/SDL/blob/release-2.0.20/docs/README-ios.md
(note that this starts from the built in iOS Game template)
My application runs fine on my M1 Mac however, when I archive it and go to distribute it to the app store, I only get "Distribute Content" as the button.
Following the diagnostic suggestion of @eskimo, I get this:
andy@Andys-Air ~ % cd /Users/andy/Library/Developer/Xcode/Archives/2022-02-25/lbbbh\ 25-2-2022\,\ 4.13\ pm.xcarchive
andy@Andys-Air lbbbh 25-2-2022, 4.13 pm.xcarchive % find Products
Products
Products/Library
Products/Library/Frameworks
Products/Library/Frameworks/SDL2.framework
Products/Library/Frameworks/SDL2.framework/default.metallib
Products/Library/Frameworks/SDL2.framework/Headers
Products/Library/Frameworks/SDL2.framework/ReadMe.txt
Products/Library/Frameworks/SDL2.framework/License.txt
Products/Library/Frameworks/SDL2.framework/SDL2
Products/Library/Frameworks/SDL2.framework/Info.plist
Products/Applications
Products/Applications/lbbbh.app
Products/Applications/lbbbh.app/_CodeSignature
Products/Applications/lbbbh.app/_CodeSignature/CodeResources
Products/Applications/lbbbh.app/AppIcon60x60@2x.png
Products/Applications/lbbbh.app/lbbbh
Products/Applications/lbbbh.app/Base.lproj
Products/Applications/lbbbh.app/Base.lproj/LaunchScreen.storyboardc
Products/Applications/lbbbh.app/Base.lproj/LaunchScreen.storyboardc/01J-lp-oVM-view-Ze5-6b-2t3.nib
Products/Applications/lbbbh.app/Base.lproj/LaunchScreen.storyboardc/UIViewController-01J-lp-oVM.nib
Products/Applications/lbbbh.app/Base.lproj/LaunchScreen.storyboardc/Info.plist
Products/Applications/lbbbh.app/Assets.car
Products/Applications/lbbbh.app/AppIcon76x76@2x~ipad.png
Products/Applications/lbbbh.app/levels
Products/Applications/lbbbh.app/Frameworks
Products/Applications/lbbbh.app/Frameworks/SDL2.framework
Products/Applications/lbbbh.app/Frameworks/SDL2.framework/_CodeSignature
Products/Applications/lbbbh.app/Frameworks/SDL2.framework/_CodeSignature/CodeResources
Products/Applications/lbbbh.app/Frameworks/SDL2.framework/default.metallib
Products/Applications/lbbbh.app/Frameworks/SDL2.framework/ReadMe.txt
Products/Applications/lbbbh.app/Frameworks/SDL2.framework/License.txt
Products/Applications/lbbbh.app/Frameworks/SDL2.framework/SDL2
Products/Applications/lbbbh.app/Frameworks/SDL2.framework/Info.plist
Products/Applications/lbbbh.app/embedded.mobileprovision
Products/Applications/lbbbh.app/assets
Products/Applications/lbbbh.app/Info.plist
Products/Applications/lbbbh.app/PkgInfo
(some of the filenames of my assets and SDL header files were removed from this to try to get under tha character limit)
Any ideas?
Xcode version: 13.2.1 (13C100)
Post not yet marked as solved
I wrote short code for the App using camera and that crushed when I tried to display preview.
There is no error code, so where should I fix?
@State var image: Image?
@State var isPicking = false
var body: some View {
ZStack {
VStack {
VStack {
Spacer()
image?
.resizable()
.scaledToFit()
Spacer()
}
HStack {
Spacer()
Button(action: {
self.isPicking = true
}) {
Image(systemName: "camera")
Text("カメラ")
}.padding()
}
}
if isPicking {
ImagePicker()
.edgesIgnoringSafeArea(.all)
.transition(.move(edge: .bottom))
.animation(.easeInOut, value: isPicking)
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
ImagePicker↓
struct ImagePicker: UIViewControllerRepresentable{
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) ->
UIImagePickerController{
let picker = UIImagePickerController()
picker.sourceType = .camera
picker.delegate = context.coordinator
return picker
}
func updateUIViewController(_ uiViewController: UIImagePickerController, context: Context) {
}
}
struct ImagePicker_Previews: PreviewProvider {
static var previews: some View {
ImagePicker()
}
}
Coordinator↓
class Coordinator: NSObject, UINavigationControllerDelegate,
UIImagePickerControllerDelegate{
var parent: ImagePicker
init(_ parent: ImagePicker){
self.parent = parent
}
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info:
[UIImagePickerController.InfoKey: Any]){
let uiImage = info[.originalImage] as! UIImage
UIImageWriteToSavedPhotosAlbum(uiImage, nil, nil, nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController){
}
}
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Someone who downloaded my app from the app store reported that the app crashed upon opening it. However, upon checking the crash reports for the app in the xcode organizer window, there are no reports of a crash. Could a crash not appear in crash reports for a certain reason?
Post not yet marked as solved
Hi all,
I'm using xcode 13.2.1. I go to Product>Archive. The app builds and creates an archive, but there's no data for "version, identifier, type, team, architecture, etc." It's just creating a "generic xcode archive."
When I go to "distribute content" it doesn't give the typical distribution methods like "App store Connect, Adhoc, Enterprise, or Development."
What am I doing wrong?
Thank you,
Thomas
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The latest build of my iOS app in TestFlight does not show a "Download DSYM" link in the build metadata tab. When I uploaded the build to App Store Connect I had "enable bitcode" turned on, and I can see "Include Symbols" is set to yes in the build metadata. But no link is next to it like my other recent builds.
The last few builds I've submitted in the same manner have all generated the DSYM download links no problem. For some reason this particular build has not.
Has anyone else experienced this same issue? Any tips of how to fix this? I'd like to avoid submitting a new build if possible
Cheers
Post not yet marked as solved
Been trying to upload a build today, but I have gotten this generic timeout issue 9 different times now. Usually, it may happen once but the next time is successful and that is like maybe once a month.
Anyone else encountering this issue?
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I want to develop based on iOS and I did some verifications based on xCode Instruments firstly.
But there are some confusions on the verification results.
I did the test to open a file in 1KB size.
The analysis results from xCode Instruments is as followings:
In "Disk Usage", it shows that there are 4KB "Page In" operations. (Please refer to P1.png attached)
In "Virtual Memory Trace", it shows totally 4-times of "File Backed Page In" operations, and each operation size is 16K. (Please refer to P2.png & P3.png attached)
That is, Size of "File Backed Page In" is around 4*16K=64KB.
I did similar tests on different size of files.
Every time the values of "Disk Usage"->"Page In" and "Virtual Memory Trace"->"File Backed Page In" are not matched (In this example, the two results are 4KB vs. 64KB).
I think that both values represent disk IO size of the process and they should be in the same value for the same process.
Why the values are different?
What are the differences between this two options in xCode Instrument tool?
Thanks a lot.
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HI:)
We are developing 2 apps that are related to each other.
Both of the apps were approved by apple, but suddenly after we upgraded the apps, apple approved one of the apps but the other one keeps being rejected by them.
They said that it crashes on launch, but it works for us in Xcode and also we haven't changed anything that should affect it since the last version that was approved.
Both of the apps are pretty much the same (of course they are different but they are using the same technologies in the same way).
We also tried to run it in testflight and it indeed crashes but we don't know why.
We can't understand the crash logs and we were hoping someone here can help us understand it.
crashlog-4A9B241A-1A6B-4041-A1F3-A8BA74CA5BDF.txt
crashlog-51EF9C63-71E9-4EB4-A5FB-856BE9E88496.txt
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I cannot login back to my apple id in Xcode distribution panel. It says that My session expired and I should log in but it's stuck on this screen.
Kindly assist.
Xcode version: 13.1
OS version: macOS Monterey 12.2
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Has anyone experienced an app crash with iOS12.* or below?
The app crashes when users download from AppStore and try to open the app, it shows launch screen and then crashes.
This happens only with real devices running iOS12.*
Simulators and real devices running iOS13 and above are fine.
This is what the crash log obtained:
#0 (null) in __abort_with_payload ()
#5 (null) in _dyld_start ()
I checked the solutions from StackOverflow such as:
disabling "Enable guard Malloc" (was always disabled)
clean (always clean before archive)
And other solutions I didn't try yet, but I can't test on a real device if it works since I don't have an iPhone with iOS12.
Change developer certificate in Keychain to "always trust"
Pod update
Any suggestions are highly appreciated!
Thank you in advance.
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App getting crash without crash reports and crash is occurs in particular devices. Crash not occurs in simulator.
Post not yet marked as solved
App getting crash without crash reports and crash is occurs in particular devices. Crash not occurs in simulator.