PencilKit

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Capture touch input as an opaque drawing and turn it into high-quality images that can be displayed on iOS and macOS using PencilKit.

PencilKit Documentation

Posts under PencilKit tag

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There is error when launch app which use Pencil kit When I try with iOS15 simulator or Xcode editor preview it crashed Here is error message Library not loaded: /usr/lib/swift/libswiftPencilKit.dylibI Reason: tried: '/Users/.../Products/Debug-iphonesimulator/libswiftPencilKit.dylib' (no such file) There is no problem with iOS14.5 simulator
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by bartshin.
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I am working on an app that allow user to taking notes, and I want to support inline editing that means users can use PencilKit feature and edit text in a single note just like the Notes app. Is there any good idea to achieve this using SwiftUI?
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I have done the same thing in SwiftUI using UIViewRepresentable, but toolPicker doesn't show so I checked isFirstResponder property and I found that it was still false after I called canvas.becomeFirstResponder(). Check this out: struct NoteCanvasView: UIViewRepresentable {     func makeUIView(context: Context) -> PKCanvasView {         let canvas = PKCanvasView()         canvas.drawingPolicy = .anyInput         canvas.delegate = context.coordinator.self                  let toolPicker = PKToolPicker()         toolPicker.setVisible(true, forFirstResponder: canvas)         toolPicker.addObserver(canvas)         print(canvas.canBecomeFirstResponder)         canvas.becomeFirstResponder()         print(canvas.isFirstResponder)         return canvas     }          func updateUIView(_ canvas: PKCanvasView, context: Context) {         canvas.becomeFirstResponder()     }          func makeCoordinator() -> Coordinator {         Coordinator(self)     }          class Coordinator: NSObject {         var parent: NoteCanvasView         init(_ parent: NoteCanvasView) {             self.parent = parent         }     } } I found canvas.canBecomeFirstResponder returns true and canvas.isFirstResponder always returns false. Is this a bug in current version of SwiftUI??
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Hi , I was watching https://developer.apple.com/videos/play/wwdc2020/10148/ And I did read the demo project code but I don't understand how Apple know when write "W" in textfield it's "W" in drawing area ? I understand that we separate every char from drawing data , but how it matching with the textfield text ? this part it's confusing me
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by iX901.
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Hy! Hope you are all doing well. I already ask this question but no one give me any solution. I saw video of Inspecting, Modifying, and Constructing PencilKit Drawings. This video clear my all concepts. But I've one issue I want to draw on numbers like alphabets but there is no numbers file. In this code only uppercase and lowercase drawing file but these files not open. Firstly kindly tell me how to open this file and how to draw on numbers like alphabets. Your solutions are appreciation for me. I am waiting for your solution. Thanks.
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I'm implementing swift UI image view overlaid by canvas view in Pencil kit Because Pencil kit is in UIKit I create another class for creating gesture recognizer Thankfully it work so I can zoom or pan on canvas view and the underling image view is responding But unlikely using Gesture and GestureState in SwiftUI It cause memory issue when I just zoom image it take almost 1GB Here is my code class GestureDelegate: NSObject, ObservableObject, UIGestureRecognizerDelegate { var zoomScale: CGFloat { fixedZoomScale * gestureZoomScale } var fixedZoomScale: CGFloat = 1 @Published var gestureZoomScale: CGFloat = 1 private(set) lazy var pinchGestureRecognizer: UIPinchGestureRecognizer = { let pinchGesture = UIPinchGestureRecognizer(target: self, action: #selector(pinchImage(_:))) pinchGesture.delegate = self return pinchGesture }() Here is canvas view in UIViewRepresentable There is pan gesture recognizer also but there is no problem with pan gesture struct BlurMaskView: UIViewRepresentable { private let canvas: PKCanvasView private let gestureDelegate: GestureDelegate func makeUIView(context: Context) -> PKCanvasView { canvas.drawingPolicy = .anyInput canvas.tool = tool canvas.backgroundColor = .clear canvas.addGestureRecognizer(gestureDelegate.pinchGestureRecognizer) canvas.addGestureRecognizer(gestureDelegate.panGestureRecognizer) return canvas }
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by bartshin.
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Hy! Hope you are all doing well. I saw video of Inspecting, Modifying, and Constructing PencilKit Drawings. This video clear my all concepts. But I've one issue I want to draw on numbers like alphabets but there is no numbers file. In this code only uppercase and lowercase drawing file but these files not open. Firstly kindly tell me how to open this file and how to draw on numbers like alphabets. Your solutions are appreciation for me. I am waiting for your solution. Thanks.
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on iOS, I want to add up undo/redo and a close button. On ipadOS, I only need to add a close button What’s your experience in adding a close button to the ToolPicker? Or at least have the position of the window so I can add an overlapping box (even on floating).
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Hy! I saw your video Inspect, modify, and construct PencilKit drawings. Literally it is amazing I've a question in that we can drawing only by apple pencil but i want to draw by fingers can you tell me how it is possible. I shall be very grateful to you. Thanks
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