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Good Morning Everyone!I am experiencing a strange phenomenon with my app.Context:My app needs to work completely offline. As a result, it needs to download massive amounts of data, as well as hundreds of thousands of images during the initial sync.Once this content is downloaded the first time, the app performs delta updates, so only the first sync takes a long time (~6 hours).The syncing is handled across many threads, each managed by NSOperationQueues and/or NSURLSession tasks.The Problem:The problem I keep running into is that after ~20 minutes of syncing the first time, the app crashes. The only report I can access from the device logs state that I am using too much CPU.Specifically, the log I get is "exceeding limit of 50% cpu over 180 seconds."The environment varies, but usually the app is running on an iPad Pro (various gens) running iOS 12 or iOS 13.I am not 100% sure that this is a crash log and not simply an energy log, but the timing of receiving this message and the app crashing is too correlated to not be related.Bottom Line:Bottom line my question is this: will iOS kill my app for high CPU usage IN THE FOREGROUND? And if so, is there a way to either disable that, or appeal for a higher CPU usage limit?I am aware that high CPU usage will get my app killed in the background, but mine is getting killed in the foreground repeatedly and consistently, whilst performing user-initiated work!Strangely, my 2016 iPad Pro (1st gen 9.7"), running iOS 12, has not crashed at all! I'm not sure if this is a new limiter added in the newer hardware, or something added in iOS 13, or what. But my 2016 device has no problems with my app syncing!I have tried to analyze the usage with Instruments, but physics is physics, I simply have so much content that I need to be using multiple threads to sync.I am using between 10 and 20 threads to manage all of my syncing, broken up by content type.I'm really at the end of my rope on this one. I have tried all the usual tricks:Implement NSURLSessionsImplement NSOperationQueuesPerform the sync in batchesBetween each batch, put the threads to sleep to allow the system to reallocate resources.I don't know what else to try and am hoping someone here has a new trick to teach me!Any help is greatly appreciated!Thanks,~ArashEDIT 1 (08 OCT 2019 1325 EST):I thought it worth clarifying that I have run the app with instruments and do not see unbounded memory usage, leaks, or zombies while the app is syncing.While I do see the CPU is being used heavily (90%), this makes sense, as my app is performing foreground work and trying to do it as fast as possible on behalf of the user.There are also no other crash logs from the devices relating to my app.EDIT 2 (09 OCT 2019 1000):It seems I have found a way to cure the CPU usage.The way that my NSOperationQueue operations work is by firing up an NSURLSession task, and then using an NSCondition to wait for the task's asyncronous completion handler to fire.In the completion handler for the task, if I call [NSThread sleepForTimeInterval:0.025], the CPU usage drops from being well above 100% (in some cases even above 200%) on the simulator, to being ~30%.While this does keep the CPU usage low, it significantly reduces the speed with which the app is able to download it's content.Another workaround, which I admit is not ideal, is to let the original process go at full bore, and simply set up a timer to suspend the queue every 2 minutes for 5 seconds. Using this approach, the CPU is NOT being used above 50% for 180 seconds, as the Duet CPU Activity Scheduler complains about, because the tasks never holds the CPU for more than 2 minutes. This works, but could be a moving target if Apple decides to change the limiter values.I'm thinking that the better solution would be to use synchronous download tasks, and avoid using the NSCondition all together.Anyway, hope this info helps someone!Thanks,~Arash
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Before Catalina, we used to be able to drag the .ipa file into iTunes with a device attached.Now that iTunes is gone, dragging into 'Music' did not do anything.Thoughts?
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Hello, I am new to Xcode. When I try to run my app (just want to test something), I get this error message: Failed to install the requested application, The bundle identifier of the application could not be determined. I have the bundle id blank because I don't know what to put. Can someone please help, thanks in advance.
why when i run my apps on simulator , my app has been changed to "hello world" background, the simulator not showing my apps, can you fixed, please.Thank you.
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Hello,I just updated to XCode 11.2.1 and am trying to deploy my app to my iPhone 7 Plus from my Mac Book Pro running Catalina (10.15.1). XCode is hanging on "Preparing debugger support for <my iPhone>". It's been over 20 minutes. I've searched the forums and tried the various suggestions ("untrust" and "retrust" the computer from your phone, restart XCode, restart the phone, restart the computer, etc.) but nothing works.This app deployed fine to this device numerous times under XCode 11.2. Are other people seeing this behavior? Thanks in advance for any help.M
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So if I drag and drop a simple jpg photo which normally would appear in the Photos App I get the following error:One or more media items failed to import:/Users/dev/Desktop/images/Fotolia_8598911.jpg: The operation couldn’t be completed. (PHPhotosErrorDomain error -1.)If go to a file via Finder on my OS X Desktop, select the file, do a right click Share->Simulator.Then in the Share Sheet pick my running simulator for iPhone or iPad the photo NEVER shows up anywhere.Anyone else have this issue?I'm trying to figure out how to update screen shots to push a new app update to the store. Ugh....Cheers
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After the upgrade to Xcode 11, an existing app that once was debuggable on device can no longer be installed and debugged on device. It is failing with an unknown error. Same failure occurs on Xcode 11.2.1 and Xcode 11.3 beta. App debugging on SImulator works fine.This is not reporting a codesign or provisioning failure (I've seen those in the past). I'm hoping someone can help narrow down the culprits.DetailsUnable to install "NameOfMyApp"Domain: com.apple.dtdevicekitCode: -402620415--App installation failedDomain: com.apple.dtdevicekitCode: -402620415Failure Reason: An unknown error has occurred.User Info: { DVTRadarComponentKey = 487927; "com.apple.dtdevicekit.stacktrace" = ( 0 DTDeviceKitBase 0x000000012692a6e7 DTDKCreateNSError + 109 1 DTDeviceKitBase 0x000000012692ade9 DTDK_AMDErrorToNSError + 792 2 DTDeviceKitBase 0x000000012696a56a __90-[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:]_block_invoke + 164 3 DVTFoundation 0x000000010b4ea156 DVTInvokeWithStrongOwnership + 73 4 DTDeviceKitBase 0x000000012696a301 -[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:] + 1589 5 IDEiOSSupportCore 0x00000001267f2a25 __118-[DVTiOSDevice(DVTiPhoneApplicationInstallation) processAppInstallSet:appUninstallSet:installOptions:completionBlock:]_block_invoke.352 + 4523 6 DVTFoundation 0x000000010b61b3ba __DVT_CALLING_CLIENT_BLOCK__ + 7 7 DVTFoundation 0x000000010b61ca92 __DVTDispatchAsync_block_invoke + 809 8 libdispatch.dylib 0x00007fff590635f8 _dispatch_call_block_and_release + 12 9 libdispatch.dylib 0x00007fff5906463d _dispatch_client_callout + 8 10 libdispatch.dylib 0x00007fff5906a8e0 _dispatch_lane_serial_drain + 602 11 libdispatch.dylib 0x00007fff5906b396 _dispatch_lane_invoke + 385 12 libdispatch.dylib 0x00007fff590736ed _dispatch_workloop_worker_thread + 598 13 libsystem_pthread.dylib 0x00007fff592a4611 _pthread_wqthread + 421 14 libsystem_pthread.dylib 0x00007fff592a43fd start_wqthread + 13);}--
My Apple Developer Account ended but I continue to develop iOS apps. I'd like to run them on an iPhone connected to Xcode, but the number of registered devices related to my account ID is full and I can't run a project on a newer iPhone. I sent a message to developer support about clearing my registered devices but it's been a week and I haven't heard back. What is the e-mail address of developer support that can help me with this?
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Am trying to add 11.x ios simulator in XCode 11.3. Gets through the download step, then just hangs on the install step, no progress made. After some googling, found out that the downloads go to ~/Library/Caches/com.apple.dt.Xcode/Downloads directory, and I do see two images in there (plus some other file):-rw-r--r--@ 1.9G Jan 7 11:18 com.apple.pkg.iPhoneSimulatorSDK11_0-11.0.1.1508875951.dmg-rw-r--r--@ 2.0G Jan 7 13:27 com.apple.pkg.iPhoneSimulatorSDK11_4-11.4.1.1527703358.dmg-rw-r--r-- 60K Jan 7 13:40 245b1dfeeb10ec6e5367d977f7d25489f9996b13.dvtdownloadableindexBut unable to do the install. Progress bar just stuck. Have restarted XCode (have to force quit due to sumulator install in progress) and rebooted laptop, no luck. Any advice?
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macOS Version 10.15.3 Beta (19D49f)Xcode Version 11.3When the iOS simulator is activated all that appears is a blank screen with "Hello, World!" in the center.The time, location services icon, celular, wifi signal and battery level icons are visibly as well as the bar at the bottom edge and "Hello, World!" in the center of the screen.The simulator is responsive, in the sense that I can swipe up from the the bottom edge to minimize or close the app environment, however, they are the only controls that are functional.When you minimize or close the app, the simulator environment seems to be functioning correctly i.e. you can swipe through to the home screen and see/manipulate the other apps in the environment.I have attempted to run the simulator separately on both my MacBook and on my iPhone 11 Pro Max Version 13.3.1 however, the only difference is, when I attemt the simulator on my iPhone I can see the screen I am attempting to test briefly for a split second just before the app morphs opened from the apps icon to then cover the entire screen and displays the information I described earlier.Can anybody possibly assist in solving this matter?
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We are attempting to transfer a file from watch to phone in the simulator using WCSession. Same code was working prior to latest xcode update. Any ideas why this has stopped working in the simulator after the xcode update? Configuration and approach is below...Configuration:Mojave 10.14.6, Xcode 11.3.1iOS target sdk 13.2, watchOS target sdk 6.1iOS Simulator 13.2.2, watchOS simulator 6.1.1iPhone 11 Pro Max, Apple Watch Series 5Approach:Establish WCSession from the watch app to transfer a file from the watch to the phone, session is supported and reachable.On the watch simulator:1. Call the transferFile method of WCSession without error. Invoked from the main thread.2. didFinish fileTransfer delegate invoked (background thread), error is nilOn the phone simulator:1. didReceive file delegate is never invoked - file is not received by the phoneSupplemental info:1. sendMessage of WCSession works successfully - phone receives message2. Used system console to monitor both phone and app, no suspicious errors or faults3. Fully uninstalled Xcode and Simulator, cleaned all detritus directories/files, restart MAC, reinstalled, same behavior4. Same code executes successfully on "real" iOS and watchOS devices5. Checked antivirus software, no quarantines or events interfering
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I am out of sudden encountering this error when I try to build my app. Nothing changed in my app (I am using git) and I was able to build and run my app in simulator just yesterday. However, today trying to use simulator stopped working.This is what happened:I loaded my app in XCode and tried running it in simulator like every other dayXCode was saying "Attaching to simulator" or so but that would take forever and simulator would only show black screenEventually I got this error "/Users/dinob/Desktop/work/ios/Todoey-iOS13/Todoey/Supporting Files/Base.lproj/LaunchScreen.storyboard:1:1: Encountered an error communicating with IBAgent-iOS."The log shows it too================================= DATE:=================================Sunday, February 2, 2020 at 10:21:24 Pacific Standard Time2020-02-02 18:21:24 +0000================================= XCODE VERSION INFO:=================================Version = 11.3.1 (11C504)Plugin Version = 15705Beta Version = 1OS Version = 10.15.3 (19D76)================================= ERROR:=================================Encountered an error communicating with IBAgent-iOS. (Failure reason: IBAgent-iOS (853) failed to launch and exited with status 6): Failed to launch IBAgent-iOS via CoreSimulator spawn: Failed to handshake with platform tool (Failure reason: Failed to keep platform tool alive): Failed to keep launch platform tool and keep alive: Failed to communicate with helper tool (Failure reason: The tool closed the connection)Error Domain=com.apple.InterfaceBuilder Code=-1 "Encountered an error communicating with IBAgent-iOS." UserInfo={NSLocalizedFailureReason=IBAgent-iOS (853) failed to launch and exited with status 6, NSUnderlyingError=0x7ffd09fab010 {Error Domain=com.apple.InterfaceBuilder Code=-1 "Failed to launch IBAgent-iOS via CoreSimulator spawn" UserInfo={NSLocalizedDescription=Failed to launch IBAgent-iOS via CoreSimulator spawn, NSUnderlyingError=0x7ffd09fc6170 {Error Domain=com.apple.InterfaceBuilder Code=-1 "Failed to handshake with platform tool" UserInfo={NSLocalizedFailureReason=Failed to keep platform tool alive, NSLocalizedDescription=Failed to handshake with platform tool, NSUnderlyingError=0x7ffd09fd0720 {Error Domain=com.apple.InterfaceBuilder Code=-1 "Failed to keep launch platform tool and keep alive" UserInfo=0x7ffd0c1037c0 (not displayed)}}}}}, NSLocalizedRecoverySuggestion=Please check Console.app for crash reports for "IBAgent-iOS" for further information., NSLocalizedDescription=Encountered an error communicating with IBAgent-iOS.}================================= TOOL DESCRIPTION:=================================<IBCocoaTouchPlatformToolDescription: 0x7ffd07695b10> {| targetRuntime.identifier: IBCocoaTouchFramework-ThirteenAndLater| _roleString: System content| deviceTypeDescription: <IBSimulatorDeviceTypeDescription: 0x7ffd086e3540> deviceType=com.apple.CoreSimulator.SimDeviceType.iPhone-XR}================================= LAUNCH CONTEXT:=================================<IBCocoaTouchToolLaunchContext: 0x7ffd06f7e080> {| toolDescription.ib_verboseDescription: <IBCocoaTouchPlatformToolDescription: 0x7ffd07695b10> {| | targetRuntime.identifier: IBCocoaTouchFramework-ThirteenAndLater| | _roleString: System content| | deviceTypeDescription: <IBSimulatorDeviceTypeDescription: 0x7ffd086e3540> deviceType=com.apple.CoreSimulator.SimDeviceType.iPhone-XR| }| launchPath: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Xcode/Overlays/IBAgent-iOS| frameworkSearchPaths: ( "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/PrivateFrameworks")| toolName: IBAgent-iOS| platformName: iphonesimulator| applicationTool: 0| processIdentifier: 853| exitStatus: 6| signalStatus: (null)}================================= EXECUTION CONTEXT:=================================<IBSimulatorToolCoreSimulatorBootedCLIExecutionContext: 0x7ffd06f838e0 busyCount=0, Idle for 0.0 secs> {| device: iPhone Xʀ (2B9F6AD2-FF70-41C5-A8AA-13A9059FAC34, iOS 13.3, Booted)}================================= DEVICE:=================================iPhone Xʀ (2B9F6AD2-FF70-41C5-A8AA-13A9059FAC34, iOS 13.3, Booted)================================= TOOL MANAGER:=================================<IBCocoaTouchToolManager: 0x7ffd086f2f00>================================= REASON FOR REQUESTING TOOL:=================================Preflighting tools for opening document <IBStoryboardDocument: 0x7ffd01e69e00>: <IBCocoaTouchTargetRuntime: 0x7ffd07ab14b0>================================= XCODE BACKTRACE:================================= 0 +[IBPlatformToolFailureHandler failureHandlerWithContext:failure:diagnosticsHandlerBlock:] (in IDEInterfaceBuilderKit) 1 +[IBAbstractInterfaceBuilderPlatformToolManager _THREADSAFE_injectDiagnosticsHandlerWithFailureContext:intoError:forLaunchingToolWithError:] (in IDEInterfaceBuilderKit) 2 +[IBAbstractInterfaceBuilderPlatformToolManager _THREADSAFE_launchNewToolWithLaunchContext:executionContext:toolProxyClass:proxyDelegate:failureContext:requestingMethod:error:forReason:] (in IDEInterfaceBuilderKit) 3 __117-[IBAbstractInterfaceBuilderPlatformToolManager asyncLaunchNewToolWithDescription:queue:completionHandler:forReason:]_block_invoke.401 (in IDEInterfaceBuilderKit) 4 _dispatch_call_block_and_release (in libdispatch.dylib) 5 _dispatch_client_callout (in libdispatch.dylib) 6 _dispatch_lane_serial_drain (in libdispatch.dylib) 7 _dispatch_lane_invoke (in libdispatch.dylib) 8 _dispatch_workloop_worker_thread (in libdispatch.dylib) 9 _pthread_wqthread (in libsystem_pthread.dylib)10 start_wqthread (in libsystem_pthread.dylib)================================= SDKS:=================================tvOS 13.2 (appletvos13.2):version = 13.2platform = com.apple.platform.appletvosversionInfo = { BuildID = "E006541A-FDDF-11E9-BD2E-70CCCBA8ED01"; ProductBuildVersion = 17K90; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Apple TVOS"; ProductVersion = "13.2";}Simulator - watchOS 6.1 (watchsimulator6.1):version = 6.1platform = com.apple.platform.watchsimulatorversionInfo = { BuildID = "CE1EE84E-F0BE-11E9-AAA1-EC59EE022449"; ProductBuildVersion = 17S80; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Watch OS"; ProductVersion = "6.1";}macOS 10.15 (macosx10.15):version = 10.15platform = com.apple.platform.macosxversionInfo = { ProductBuildVersion = 19B90; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Mac OS X"; ProductUserVisibleVersion = "10.15.1"; ProductVersion = "10.15.1"; iOSSupportVersion = "13.2";}Simulator - tvOS 13.2 (appletvsimulator13.2):version = 13.2platform = com.apple.platform.appletvsimulatorversionInfo = { BuildID = "E006541A-FDDF-11E9-BD2E-70CCCBA8ED01"; ProductBuildVersion = 17K90; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Apple TVOS"; ProductVersion = "13.2";}watchOS 6.1 (watchos6.1):version = 6.1platform = com.apple.platform.watchosversionInfo = { BuildID = "CE1EE84E-F0BE-11E9-AAA1-EC59EE022449"; ProductBuildVersion = 17S80; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Watch OS"; ProductVersion = "6.1";}Simulator - watchOS 6.1 (watchsimulator6.1):version = 6.1platform = com.apple.platform.watchsimulatorversionInfo = { BuildID = "CE1EE84E-F0BE-11E9-AAA1-EC59EE022449"; ProductBuildVersion = 17S80; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Watch OS"; ProductVersion = "6.1";}macOS 10.15 (macosx10.15):version = 10.15platform = com.apple.platform.macosxversionInfo = { ProductBuildVersion = 19B90; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Mac OS X"; ProductUserVisibleVersion = "10.15.1"; ProductVersion = "10.15.1"; iOSSupportVersion = "13.2";}Simulator - iOS 13.2 (iphonesimulator13.2):version = 13.2platform = com.apple.platform.iphonesimulatorversionInfo = { BuildID = "908F121A-FDD9-11E9-80B6-3DB8040D7714"; ProductBuildVersion = 17B102; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "iPhone OS"; ProductVersion = "13.2.2";}iOS 13.2 (iphoneos13.2):version = 13.2platform = com.apple.platform.iphoneosversionInfo = { BuildID = "908F121A-FDD9-11E9-80B6-3DB8040D7714"; ProductBuildVersion = 17B102; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "iPhone OS"; ProductVersion = "13.2.2";}Simulator - iOS 13.2 (iphonesimulator13.2):version = 13.2platform = com.apple.platform.iphonesimulatorversionInfo = { BuildID = "908F121A-FDD9-11E9-80B6-3DB8040D7714"; ProductBuildVersion = 17B102; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "iPhone OS"; ProductVersion = "13.2.2";}watchOS 6.1 (watchos6.1):version = 6.1platform = com.apple.platform.watchosversionInfo = { BuildID = "CE1EE84E-F0BE-11E9-AAA1-EC59EE022449"; ProductBuildVersion = 17S80; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Watch OS"; ProductVersion = "6.1";}iOS 13.2 (iphoneos13.2):version = 13.2platform = com.apple.platform.iphoneosversionInfo = { BuildID = "908F121A-FDD9-11E9-80B6-3DB8040D7714"; ProductBuildVersion = 17B102; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "iPhone OS"; ProductVersion = "13.2.2";}tvOS 13.2 (appletvos13.2):version = 13.2platform = com.apple.platform.appletvosversionInfo = { BuildID = "E006541A-FDDF-11E9-BD2E-70CCCBA8ED01"; ProductBuildVersion = 17K90; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Apple TVOS"; ProductVersion = "13.2";}DriverKit 19.0 (driverkit.macosx19.0):version = 19.0platform = com.apple.platform.macosxversionInfo = {}Simulator - tvOS 13.2 (appletvsimulator13.2):version = 13.2platform = com.apple.platform.appletvsimulatorversionInfo = { BuildID = "E006541A-FDDF-11E9-BD2E-70CCCBA8ED01"; ProductBuildVersion = 17K90; ProductCopyright = "1983-2019 Apple Inc."; ProductName = "Apple TVOS"; ProductVersion = "13.2";}
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I am unable to get applications to run on a physical iPhone 11 device from xcode. They work fine when the target is a simulator.I am using the inital myapp to test this for simplicity. The apps are successfully loaded on the physical iPhone and can be manually run with no problem. The following error is given when xCode tries to run them (perhaps a firewall issue?):Failed to start remote service on device.Domain: com.apple.dtdevicekitCode: 811Recovery Suggestion: Please check your connection to your device.User Info: { DVTRadarComponentKey = 261622;}--The service is invalid.Domain: com.apple.dt.MobileDeviceErrorDomainCode: -402653150User Info: { DVTRadarComponentKey = 261622; MobileDeviceErrorCode = "(0xE8000022)"; "com.apple.dtdevicekit.stacktrace" = ( 0 DTDeviceKitBase 0x000000011d7c983d DTDKCreateNSErrorFromAMDErrorCode + 204 1 DTDeviceKitBase 0x000000011d7db171 __63-[DTDKRemoteDeviceConnection startFirstServiceOf:unlockKeybag:]_block_invoke + 564 2 DTDeviceKitBase 0x000000011d7da839 __48-[DTDKRemoteDeviceConnection futureWithSession:]_block_invoke_3 + 22 3 DTDeviceKitBase 0x000000011d7cbe04 __DTDKExecuteInSession_block_invoke_2 + 35 4 DTDeviceKitBase 0x000000011d7cb214 __DTDKExecuteWithConnection_block_invoke_2 + 473 5 DTDeviceKitBase 0x000000011d7cb012 __DTDKExecuteWithConnection_block_invoke + 106 6 libdispatch.dylib 0x00007fff6a85150e _dispatch_client_callout + 8 7 libdispatch.dylib 0x00007fff6a85d567 _dispatch_lane_barrier_sync_invoke_and_complete + 60 8 DVTFoundation 0x0000000103280584 DVTDispatchBarrierSync + 208 9 DVTFoundation 0x0000000103256edf -[DVTDispatchLock performLockedBlock:] + 64 10 DTDeviceKitBase 0x000000011d7caf13 DTDKExecuteWithConnection + 226 11 DTDeviceKitBase 0x000000011d7cbc6e DTDKExecuteInSession + 376 12 DTDeviceKitBase 0x000000011d7da67a __48-[DTDKRemoteDeviceConnection futureWithSession:]_block_invoke_2 + 131 13 DVTFoundation 0x000000010327da10 __DVT_CALLING_CLIENT_BLOCK__ + 7 14 DVTFoundation 0x000000010327f652 __DVTDispatchAsync_block_invoke + 1194 15 libdispatch.dylib 0x00007fff6a850583 _dispatch_call_block_and_release + 12 16 libdispatch.dylib 0x00007fff6a85150e _dispatch_client_callout + 8 17 libdispatch.dylib 0x00007fff6a856ace _dispatch_lane_serial_drain + 597 18 libdispatch.dylib 0x00007fff6a857485 _dispatch_lane_invoke + 414 19 libdispatch.dylib 0x00007fff6a860a9e _dispatch_workloop_worker_thread + 598 20 libsystem_pthread.dylib 0x00007fff6aaab6fc _pthread_wqthread + 290 21 libsystem_pthread.dylib 0x00007fff6aaaa827 start_wqthread + 15);}--System InformationmacOS Version 10.15.3 (Build 19D76)Xcode 11.4 (16132.1)
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Is there way to hide new simulator's title bar? I use simulator for taking screenshots with device bezels for appstore. With this new title bar it is not possible anymore.
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I signed out of iCloud in the iPhone 8 Simulator, and it has shown the screen saying "Removing iCloud data..." showing that it's working for a few hours now. When it did this before, I shut down the Simulator and when I opened the Simulator again, it shows that it never logged out of iCloud.
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How can i download Apple carplay simulators?.I need something like Android DHU,Is it available for carplay??
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Xcode: 11.4.1Device: iPhone 6s PlusiOS: 13.5Error: "<DeviceName> is not available. Please reconnect the device."I'm trying to deploy a simple HelloWorld app to my iPhone 6s Plus running iOS 13.5 from Xcode 11.4.1 but I keep getting the popup saying "<DeviceName> is not available. Please reconnect the device." Xcode recognizes that the device is connected and the phone shows that its charging so I don't think it's a cable issue. Furthermore, I was able to deploy to this device two days ago when it was still running iOS 13.2. The issue started happening after I updated to 13.5. I'm not sure if the update is causing the issue but it seems that way. What can I do to get past this deployment issue?
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I have an iphone xs running public beta 13.5. I have tried running an app I've been working on on my phone and I keep getting a "Failed to prepare this device for deployment" error. I have tried with both the app store version of xcode as well as xcode beta 11.5 beta 2 (11N605f). I'm also using the free provisioning account. Any help getting the app to deploy would be appreciated.
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I recently updated my iPhone 6s to iOS 13.5 and I keep getting the error Unable to install "app name" with details below.I have tried most recommendations online but no resort.Deleting and adding provisioning profilesrestarting Mac and iPhoneCreate a new blank appClear DerivedDataThere are actually no more apps except the one I'm trying to reproduce this error with, thus the error is somehow inaccurate.Does the new update restrict non-member developers from using devices for tests?DetailsUnable to install "AppName"Domain: com.apple.dt.MobileDeviceErrorDomainCode: -402620383--The maximum number of apps for free development profiles has been reached.Domain: com.apple.dt.MobileDeviceErrorDomainCode: -402620383User Info: { DVTRadarComponentKey = 487925; MobileDeviceErrorCode = "(0xE8008021)"; "com.apple.dtdevicekit.stacktrace" = ( 0 DTDeviceKitBase 0x000000011beb081a DTDKCreateNSErrorFromAMDErrorCode + 233 1 DTDeviceKitBase 0x000000011bef1f70 __90-[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:]_block_invoke + 155 2 DVTFoundation 0x0000000101e91155 DVTInvokeWithStrongOwnership + 73 3 DTDeviceKitBase 0x000000011bef1ca8 -[DTDKMobileDeviceToken installApplicationBundleAtPath:withOptions:andError:withCallback:] + 1654 4 IDEiOSSupportCore 0x000000011bd7ae91 __118-[DVTiOSDevice(DVTiPhoneApplicationInstallation) processAppInstallSet:appUninstallSet:installOptions:completionBlock:]_block_invoke.352 + 4165 5 DVTFoundation 0x0000000101fc47f4 __DVT_CALLING_CLIENT_BLOCK__ + 7 6 DVTFoundation 0x0000000101fc6436 __DVTDispatchAsync_block_invoke + 1194 7 libdispatch.dylib 0x00007fff689ce6c4 _dispatch_call_block_and_release + 12 8 libdispatch.dylib 0x00007fff689cf658 _dispatch_client_callout + 8 9 libdispatch.dylib 0x00007fff689d4c44 _dispatch_lane_serial_drain + 597 10 libdispatch.dylib 0x00007fff689d55d6 _dispatch_lane_invoke + 363 11 libdispatch.dylib 0x00007fff689dec09 _dispatch_workloop_worker_thread + 596 12 libsystem_pthread.dylib 0x00007fff68c2da3d _pthread_wqthread + 290 13 libsystem_pthread.dylib 0x00007fff68c2cb77 start_wqthread + 15);}--System InformationmacOS Version 10.15.4 (Build 19E287)Xcode 11.5 (1613
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Now, my Mac have updated to the Catalina, and Xcode version is 11.5. But my company developed app still support iOS 9.0 . Now I have no 9.0 device. And I have to download a 9.0 iOS simulator. I have tried to search on the Internet , there is no answer . So I want apple engineers to help me . thks