Post not yet marked as solved
Will there be more background sounds that will be added? I have a few more suggestions such as:
Rain with Thunder
Light & Heavy Rain Fall
Restaurant Customers talking
Forest Surroundings
I feel like those will be great additions towards the Background sounds and how to improve it well!
Post not yet marked as solved
Is there support for playing custom haptic files to the grips of Sony's DualSense Game Controller?
The video mentions supporting the adaptive triggers on the DualSense. We are not finding a way to reference the haptic actuators in the grips. We'd like to play custom haptic files to them as well as audio to the speaker inside the DualSense.
Searched the WWDC21 content as well as the documentation. Have not found the answer yet.
Thank you!
My app is using RemoteIO to record audio. It doesn’t do any playback. RemoteIO seems to be broadly compatible with the new Sound Recognition feature in iOS14, but I’m seeing a glitch when sound recognition is first enabled.
If my app is started and I initialise RemoteIO, and then turn on Sound Recognition (say via control centre), the RemoteIO input callback is not called thereafter, until I tear down the audio unit and set it back up. So something like the following:
Launch app
RemoteIO is initialised and working, can record
Turn on Sound Recognition via Settings or control centre widget
Start recording with already-set up RemoteIO
Recording callback is never again called
Though no input callbacks are seen, kAudioOutputUnitProperty_IsRunning is reported as true, so the audio unit thinks it is active
Tear down audio unit
Set up audio unit again
Recording works
Buffer size is changed, reflecting some effect on the audio session of the Sound Recognition feature
I also noticed that when Sound Recognition is enabled, I see several (usually 3) AVAudioSession.routeChangeNotifications in quick succession. When Sound Recognition is disabled while RemoteIO is set up, I don’t see this problem. I’m allocating my own buffers so it’s not a problem with their size.
What could be going on here? Am I not handling a route change properly? There doesn’t seem to be a reliable sequence of events I can catch to know when to reset the audio unit.
The only fix I’ve found here is to hack in a timer that checks for callback activity shortly after starting recording, and resets the audio unit if no callback activity is seen. Better than nothing, but not super reliable.
Post not yet marked as solved
Hey everyone, I am a naive in developing of apps but recently created a basic app which asks about coding questions by a quiz taking 4 MCQ as options. So the problem encountered is that whenever a person selects a wrong answer from those MCQ choices, I want the haptic engine on the iPhone to vibrate i.e. to create a feedback so if anyone knows how to do it please give me the guidance and the steps :)
Post not yet marked as solved
I have experienced some issue with ios 14.6 on my iphone 7 plus. Issues are :
system hang! sometime i have experienced on fluent running the apps and phone unlock. Apps get hung during screening and if i get to lock and unlock again it's working back.
sound is also low then before updating ios. I mean loud speaker is not heard as clear and high as before updating to ios 14.6
ringtone volume is not heard as high as before.