TestFlight

RSS for tag

TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

TestFlight Documentation

Posts under TestFlight tag

479 Posts
Sort by:
Post not yet marked as solved
0 Replies
116 Views
Hi, we are submitting our first app for review on App Store connect. Our previous submissions were rejected about 1 hour after submission due to some problem. The most recent submission has been "In Review" for over 24 hours. While we understand that it may take some time for the review process, some things have happened that makes us believe there is a problem. We can see the recently submitted build on Testflight and the install count. The last 2 rejected versions have an extra install, so we know the app reviewers installed it. However, even after 24 hours the currently submitted build hasn't even been downloaded yet. Is this number just not updating, or has the reviewer not even downloaded the app yet after an entire day of "reviewing"? . Do we have to expire any of the previous Testflight builds? Currently we have versions 15 and 16 still active (16 being the current submission). If I expire the Testflight version 16, will that prevent the reviewer from downloading the app? . Yesterday, all the developers got a notification on their phones from the App Store Connect App that says the current submission requires developer action. However, this message came without an email (which usually comes with these notifications), and we cannot find any messages, errors, rejections, or any sort of reason for this message. Additionally, we can no longer find the notification itself. Was this just an accidental notification? We know it can take hours or even days for an app review to finish, but these problems above are concerning us and we haven't heard anything back from our support case. If anyone can clarify the 3 statements above, we would very much appreciate that. Thank you.
Posted
by
Post not yet marked as solved
0 Replies
127 Views
Hi, I need to release IPA via TestFlight and currently have a weird problem with the Transporter app. I uploaded an IPA file to Transporter and I got the message: "Delivered - The following apps have been delivered to App Store Connect" It's been 5 days now that the IPA file is not reflected on the App Store Connect and the "Prepare for Submission" status is displayed. Attaching the upload logs of the Transporter. Transporter-Logs.txt Please provide suggestions or alternatives so I can upload my app.
Posted
by
Post not yet marked as solved
0 Replies
201 Views
We started using Xcode Cloud and also started uploading a build to the TestFlight for internal distribution, it works great. How do i go about adding a changelog (TestFlight Test Details) or is that not supported yet? i'd like to notify internal testers on what's changed. thanks in advance Without this, we'd either have to update it manually or have to look at Fastlane just for adding changelog.
Posted
by
Post marked as solved
1 Replies
271 Views
When I try to create a TestFlight build of my app using Xcode Cloud, I get a couple of ITMS-90334 errors and the build fails. The error messages look like: ITMS-90334: Invalid Code Signature Identifier - The identifier 'MySwiftPackage-55554944e95A2da4fe9e3357b44de57c3ba890e8' in your code signature for 'MySwiftPackage_-658550CFFF128C8B_PackageProduct' must match its Bundle Identifier 'MySwiftPackage' Where MySwiftPackage is a Swift Package which is used by a framework as well as the application. The dependencies look like this: MyApp + MyFramework + MySwiftPackage + MySwiftPackage MyApp is a macOS app MyFramework is a mixed Swift and Objective-C framework MyApp is also mixed Swift and Objective-C When I run an archive build on my local Mac and upload the build to App Store Connect to be used as a TestFlight build, everything seams to be fine and the build is accepted I found some discussions on ITMS-90334 but not related to using Swift Packages and Frameworks Any ideas what might be going on or where I can look to get more info on the nature of ITMS-90334?
Posted
by
Post not yet marked as solved
0 Replies
109 Views
i need a help i need to redeem code invitations from developers?
Posted
by
Post not yet marked as solved
2 Replies
245 Views
Hello All, The issue: After uploading the app version which is containing the app clip target to App Store Connect & checking TestFlight tab -> this build details -> Build MetaData -> App Clip -> Domain Status -> View Status, it keeps giving me "Bad JSON Content" for my build domain either for CACHE STATUS or DEBUG STATUS. It seems that my AASA file couldn't be validated for some reason that I don't know.  Steps I tried to solve the issue by them : 1- Add the associated domain twice, one with prefix appclips: & the other one with applinks: prefix for both parent & app clip targets. 2- Update the AASA file to include supporting for iOS 13+ & upload this file to the .well-known directory. 3- On server, force type to 'application/json' in the .htaccess file in the .well-known directory. My Configurations: Server Side 1- The Content-Type for the AASA file is set to application/json. 2- Server allows AASA-Bot and CFNetwork as user agents. 3- AASA file is uploaded on the .well-known directory on this server without any redirects. Xcode Side Invocation url domain is added to both app clip & parent targets’ Associated Domains as the following: appclips:fully-qualified-domain applinks:fully-qualified-domain Web App Side Requesting this url https://fully-qualified-domain is redirecting to either https://fully-qualified-domain/login if the user is not logged in or to https://fully-qualified-domain/home if the user is already logged in. Any help is appreciated, thanks in advance!
Posted
by
Post not yet marked as solved
2 Replies
280 Views
Greetings to all, Every time I upload a new build, Xcode asks me to authenticate and when I do and try to distribute again, it says "Error Analyzing App Version". Now bear in mind, I upload a new build almost everyday. When I encounter this error I just try to distribute it later in the evening and voila, works fine. Does anyone has this error? It is so frustrating that I am able to upload only one build per day to TestFlight. I use Xcode 13.3
Posted
by
Post not yet marked as solved
0 Replies
116 Views
Hello everyone, can someone help me... When I'm testing in-app purchases in TestFlight, the buy button doesn't run any action, it doesn't do anything; but when you do this in compilation, the purchase works without any problem. Does anyone know why?
Posted
by
Post not yet marked as solved
1 Replies
245 Views
Today, I'm getting Test Flight builds rejected with the following reason: ITMS-90338: Non-public API usage - The app references non-public selectors in MyRedactedAppName: _isKeyDown, _modifiedInput, _modifierFlags, handleNotification:, isPassthrough, onSuccess:, removeValuesForKeys:completion However, I'm uploading the exact same code (working on a CI/CD pipeline) as I did last Thursday and that build passed. Pretty sure this is on the Apple side of things. Anyone else seeing this today? I know a few folks have had similar rejections since June 6, when things got updated for WWDC. Some seem to have been resolved by Apple, but I've tested this twice today and received the same result.
Posted
by
Post not yet marked as solved
3 Replies
209 Views
Hi, We are working on an Apple Arcade Title which we'd like to test using Testflight, however our builds are getting rejected when uploading them. The specific error we are getting is: Invalid Code Signing Entitlements. Your application bundle’s signature contains code signing entitlements that are not supported on iOS. Specifically, key ‘com.apple.developer.game-center’ in ‘Payload/GameABCDEF.app/GameABCDEF’ is not supported We noticed the "com.apple.developer.game-center" entitlement get's added to the provisioning profile, after you enable Apple Arcade on the bundle. That entitlement was not included on the profile before, even with the Game Center capability enabled. We'd like to know if there's a special process to upload Arcade build to Testflight, or if there's a way to remove the game-center entitlement from the provisioning profile after you enabled Arcade. Thanks in advance Francisco.
Posted
by
Post not yet marked as solved
0 Replies
132 Views
Hi I implement In-app-Purchas on ios. and verify the plan on Xcode using the stotrKit configuration. Works fine on Xcode. I create the same subscription group and plan on AppstoreConnect (it is not validated by apple yet), but I can not see the subscription plan on the test flight yet. And when trying to submit the app to get approval for the subscription plan, the Apple reviewer commented that the list came empty. How can I test the subscription on Testflight?
Posted
by
Post marked as solved
1 Replies
272 Views
Hi all, I am encountering a problem where I am attempting to upload an IPA to TestFlight using fastlane. In my first attempt, I received no errors. However, even after hours of waiting, there is still no binary on TestFlight for that version and build number. In my second and following attempts, I get this error: ERROR ITMS-90189: "Redundant Binary Upload. You've already uploaded a build with build number '18445' for version number '3.66.0'. Make sure you increment the build string before you upload your app to App Store Connect. Learn more in Xcode Help (http://help.apple.com/xcode/mac/current/#/devba7f53ad4)." To clarify again, if I go into TestFlight, there is no version 3.66.0. The build number is supposed to automatically increment, as it does previously. So there are multiple problems here for me. Binary not showing up in TestFlight TestFlight thinks the binary is there, so I'm not able to automatically increment build number.
Posted
by
Post not yet marked as solved
1 Replies
182 Views
Currently I have a bundle ID such as: com.mycompany.app and com.mycompany.app.debug. 1 of my Apps in App Store Connect is connected to com.mycompany.app where I want the other App to be attached to com.mycompany.app.debug. However, fastlane complains when trying to upload to testflight using the com.mycompany.app.debug.
Posted
by
Post not yet marked as solved
0 Replies
162 Views
Mac: Apple 1m Pro Xcode: Version 13.4.1 (13F100) React Native 0.63.2 Hello, we have uploaded the app to the App Store, app https://apps.apple.com/us/app/yol-yoldas%D1%96/id1570646839 We already released an update, but now after loading the build in TestFight we see "Binary file error". We tried already did the following steps Tried uploading the build several times Reinstalled pods npm install We have already encountered something similar on other applications, but then an email from Appe came to the mail explaining what the problem was, but now we do not receive error messages. Everything works for us on the emulator, and the build loads without errors, all we see is "Binary file error". I've spent a couple of days already but still haven't found a solution, please help me
Posted
by
Post not yet marked as solved
0 Replies
95 Views
Hi there, When importing the testers CSV on Testflight, the "status" field is not part of it. Is there a way to get it? Many thanks for your help!
Posted
by
Post not yet marked as solved
1 Replies
164 Views
I have downloaded my app through TestFlight and have allowed push notifications for my app through TestFlight. (as shown in the picture) I have used this: https://github.com/Altaibaatar/APNS-with-auth-key-p8-using-PHP to trigger push notifications to my app. Additional changes I have made to the code: using (production) https://api.push.apple.com/3/device instead of (development) https://api.development.push.apple.com/3/device. When I triggered the script, it returns a "200" status code but I have not seen any notifications. Is there anything wrong with the script I am running or have I missed a step to implement push notifications? Thank you in advance!
Posted
by
Post not yet marked as solved
0 Replies
90 Views
i am currently developing a family app that makes your everyday lite a bit more fun, in game of chores you can add all your todos, set points and timelimit to them and then your family can compete by completeing the chores and see Who is in the lead, and maybe have a prize for the one with the most points in the end of the weekend. For anyone who wants to try my family app: game of chores https://testflight.apple.com/join/4btBMpir feedback would be much appreciated (:
Posted
by
Post not yet marked as solved
1 Replies
204 Views
I understand there isn't much to be done since apple doesn't work on GameCenter anymore. I'm wondering if there's a known bug with the daily leaderboards in a test flight. I'm testing my app in a test flight with game center and when I report a score it will go back to showing me the total score instead of the score gained today. I can't show the code because this isn't an Xcode project.
Posted
by