Post not yet marked as solved
Hi, we are submitting our first app for review on App Store connect. Our previous submissions were rejected about 1 hour after submission due to some problem. The most recent submission has been "In Review" for over 24 hours. While we understand that it may take some time for the review process, some things have happened that makes us believe there is a problem.
We can see the recently submitted build on Testflight and the install count. The last 2 rejected versions have an extra install, so we know the app reviewers installed it. However, even after 24 hours the currently submitted build hasn't even been downloaded yet. Is this number just not updating, or has the reviewer not even downloaded the app yet after an entire day of "reviewing"?
.
Do we have to expire any of the previous Testflight builds? Currently we have versions 15 and 16 still active (16 being the current submission). If I expire the Testflight version 16, will that prevent the reviewer from downloading the app?
.
Yesterday, all the developers got a notification on their phones from the App Store Connect App that says the current submission requires developer action. However, this message came without an email (which usually comes with these notifications), and we cannot find any messages, errors, rejections, or any sort of reason for this message. Additionally, we can no longer find the notification itself. Was this just an accidental notification?
We know it can take hours or even days for an app review to finish, but these problems above are concerning us and we haven't heard anything back from our support case.
If anyone can clarify the 3 statements above, we would very much appreciate that. Thank you.
Post not yet marked as solved
Hi,
I need to release IPA via TestFlight and currently have a weird problem with the Transporter app.
I uploaded an IPA file to Transporter and I got the message: "Delivered - The following apps have been delivered to App Store Connect"
It's been 5 days now that the IPA file is not reflected on the App Store Connect and the "Prepare for Submission" status is displayed.
Attaching the upload logs of the Transporter.
Transporter-Logs.txt
Please provide suggestions or alternatives so I can upload my app.
Post not yet marked as solved
We started using Xcode Cloud and also started uploading a build to the TestFlight for internal distribution, it works great. How do i go about adding a changelog (TestFlight Test Details) or is that not supported yet? i'd like to notify internal testers on what's changed. thanks in advance
Without this, we'd either have to update it manually or have to look at Fastlane just for adding changelog.
Post not yet marked as solved
Greetings to all,
Every time I upload a new build, Xcode asks me to authenticate and when I do and try to distribute again, it says "Error Analyzing App Version". Now bear in mind, I upload a new build almost everyday. When I encounter this error I just try to distribute it later in the evening and voila, works fine.
Does anyone has this error? It is so frustrating that I am able to upload only one build per day to TestFlight.
I use Xcode 13.3
Post not yet marked as solved
Xcode 13.2.1 build is working fine on the device and simulator both but installing from TestFlight crashing on every launch. Please help out.
Here is the crash logs:
TestFlight app on start crash logs
Post not yet marked as solved
i need a help i need to redeem code invitations from developers?
Post not yet marked as solved
Hi,
We are working on an Apple Arcade Title which we'd like to test using Testflight, however our builds are getting rejected when uploading them. The specific error we are getting is:
Invalid Code Signing Entitlements. Your application bundle’s signature contains code signing entitlements that are not supported on iOS. Specifically, key ‘com.apple.developer.game-center’ in ‘Payload/GameABCDEF.app/GameABCDEF’ is not supported
We noticed the "com.apple.developer.game-center" entitlement get's added to the provisioning profile, after you enable Apple Arcade on the bundle. That entitlement was not included on the profile before, even with the Game Center capability enabled.
We'd like to know if there's a special process to upload Arcade build to Testflight, or if there's a way to remove the game-center entitlement from the provisioning profile after you enabled Arcade.
Thanks in advance
Francisco.
Post not yet marked as solved
Hello everyone, can someone help me... When I'm testing in-app purchases in TestFlight, the buy button doesn't run any action, it doesn't do anything; but when you do this in compilation, the purchase works without any problem. Does anyone know why?
Post not yet marked as solved
Receiving this error when trying to upload the app to Testflight. I've been able to successfully upload a few days ago, but it just started happening.
Post not yet marked as solved
Hi guys,
I got a problem with ipa file and can't locate the problem. When I run app from Xcode everything works like charm, but when I create ipa file and run it from TestFlight or Firebase distribution app crashes on start.
I checked logs, but not sure what causes a problem at all. Can you help me?
Crash logs from App review:
crashlog-09C5BE06-9135-4361-AD85-6677C85116ED.txt
crashlog-D00340D6-B8BD-4AD5-8648-BAC977A7F4CF.txt
Here is a log:
2021-12-27_11-59-12.2545_+0100-ba568879d801350a70829fee127c9ee682b3b80d.crash
Post not yet marked as solved
I'm interested in testing apps for developers but I don't know how to find the sign up for that? I need help, by using the test flight app
Post not yet marked as solved
Hi
I implement In-app-Purchas on ios. and verify the plan on Xcode using the stotrKit configuration. Works fine on Xcode. I create the same subscription group and plan on AppstoreConnect (it is not validated by apple yet), but I can not see the subscription plan on the test flight yet.
And when trying to submit the app to get approval for the subscription plan, the Apple reviewer commented that the list came empty.
How can I test the subscription on Testflight?
Post not yet marked as solved
Hi
When I try to validate an ipa with altool by running
xcrun altool --validate-app \
--file app.ipa \
--type ios \
--apiKey $APP_STORE_CONNECT_KEY_IDENTIFIER \
--apiIssuer $APP_STORE_CONNECT_ISSUER_ID \
--show-progress \
--verbose \
--output-format json
it keeps failing with the following error:
Altool error
Now, at first glance it looks like this could be some one-off issue which should be resolved by a simple retry, but actually the same thing happens over and over again. We have tried it on different macOS hosts, with different Xcode versions and different Apple Developer team credentials even.
Verbose altool log output is also very consistent. The failing request is always to https://contentdelivery.itunes.apple.com/WebObjects/MZLabelService.woa/json/MZITunesProducerService. Relevant log portion is as follows:
Altool verbose error log
What could be the issue that is causing this?
Best regards
Post not yet marked as solved
I really need to install TestFlight on my device which is an iPhone 6, but the app requires iOS 13 or later!
Is there any possible way to get ride of this problem? I mean any possibility other than buying a new iPhone🤪
Post not yet marked as solved
I recently expired version 1.0.1 (build 26) of my app. I submitted version 1.0.2 (build 29), and after about 10 hours it was approved for testing. My existing testers did receive the popup TestFlight notification indicating that a new version of TestFlight was available. However, when they open TestFlight, it shows version 1.0.1. And of course when they tap "Install", it says that this version has been removed. This is happening for all 9 of my external testers. Most of them are up-to-date on their iOS and have the latest version of TestFlight installed.
Is it a timing issue? Does it take a while for the new version/build to truly be available for testing?
Post not yet marked as solved
Have uploaded a new build on iTunes Connect using Xcode 8. The build is showing under activities. But no build is showed under TestFlight IOS Builds. Event the old builds which were distributed earlier using testflight are not showing up. The page for External tester and iOS Build loads no information.
Post not yet marked as solved
I understand there isn't much to be done since apple doesn't work on GameCenter anymore. I'm wondering if there's a known bug with the daily leaderboards in a test flight. I'm testing my app in a test flight with game center and when I report a score it will go back to showing me the total score instead of the score gained today. I can't show the code because this isn't an Xcode project.
Hi all,
I am encountering a problem where I am attempting to upload an IPA to TestFlight using fastlane.
In my first attempt, I received no errors. However, even after hours of waiting, there is still no binary on TestFlight for that version and build number.
In my second and following attempts, I get this error: ERROR ITMS-90189: "Redundant Binary Upload. You've already uploaded a build with build number '18445' for version number '3.66.0'. Make sure you increment the build string before you upload your app to App Store Connect. Learn more in Xcode Help (http://help.apple.com/xcode/mac/current/#/devba7f53ad4)."
To clarify again, if I go into TestFlight, there is no version 3.66.0.
The build number is supposed to automatically increment, as it does previously. So there are multiple problems here for me.
Binary not showing up in TestFlight
TestFlight thinks the binary is there, so I'm not able to automatically increment build number.
Post not yet marked as solved
Currently I have a bundle ID such as:
com.mycompany.app and com.mycompany.app.debug.
1 of my Apps in App Store Connect is connected to com.mycompany.app where I want the other App to be attached to com.mycompany.app.debug. However, fastlane complains when trying to upload to testflight using the com.mycompany.app.debug.
I have changed the 'Build' (CURRENT_PROJECT_VERSION) in XCode to "17.1", and I made sure in Info that Bundle Version is set to $(CURRENT_PROJECT_VERSION). But after I archived and uploaded to App Store Connect, the build is always incremented by one (I expect to see "17.1", but it shows "18" instead).
Am I missing something obvious? Any help would be greatly appreciated! Thank you!